Files
SimpleRemoter/server/go/wsauth/wsauth.go

468 lines
14 KiB
Go

// Package wsauth provides authentication and session-token management for
// the web service. Protocol surface (challenge nonce + SHA256-based response
// and SHA256(password+salt) hashes) is kept compatible with the existing
// browser front-end and users.json format. Internal token representation is
// deliberately different from the C++ counterpart — opaque random hex strings
// keyed into an in-memory map — to avoid leaking the proprietary token format.
package wsauth
import (
"crypto/rand"
"crypto/sha256"
"encoding/hex"
"encoding/json"
"errors"
"os"
"path/filepath"
"sort"
"sync"
"time"
)
// Default knobs. Override via SetDefaults at startup if needed.
const (
DefaultTokenExpire = 24 * time.Hour
nonceBytes = 16 // 32 hex chars
tokenBytes = 32 // 64 hex chars
saltBytes = 8 // 16 hex chars
)
// ErrInvalidToken is returned when a token is unknown or expired.
var ErrInvalidToken = errors.New("invalid or expired token")
// User is the credentials record for one web account.
type User struct {
Username string
PasswordHash string // SHA256(password+salt) in lowercase hex
Salt string // empty for admin (matches C++ convention)
Role string // "admin" or "viewer"
// AllowedGroups restricts which device groups this user can view. Empty
// slice = no device access (admin role is treated as "all" elsewhere
// without consulting this list). Matches the C++ WebUser.allowed_groups
// field one-for-one so users.json is interchangeable between the two
// servers.
AllowedGroups []string
}
// Session is the authenticated state attached to a valid token.
type Session struct {
Username string
Role string
ExpiresAt time.Time
}
// Authenticator owns the user table and the active token map. It is safe to
// use from multiple goroutines.
type Authenticator struct {
mu sync.RWMutex
users map[string]*User // username -> user
tokens map[string]*Session // token -> session
tokenExpire time.Duration
// usersFile is the persistence target for non-admin accounts (admin
// lives in env/master-password only and is never written out, matching
// the C++ SaveUsers behavior). Empty disables persistence.
usersFile string
}
// New returns an empty Authenticator. Call AddUser to populate.
func New() *Authenticator {
return &Authenticator{
users: make(map[string]*User),
tokens: make(map[string]*Session),
tokenExpire: DefaultTokenExpire,
}
}
// SetTokenExpire overrides the default session lifetime.
func (a *Authenticator) SetTokenExpire(d time.Duration) {
if d <= 0 {
return
}
a.mu.Lock()
a.tokenExpire = d
a.mu.Unlock()
}
// AddUser registers a user. PasswordHash should already be
// SHA256(password+salt) in lowercase hex; pass empty Salt to mirror the
// admin-style "no salt" convention used by the C++ side.
func (a *Authenticator) AddUser(u User) {
if u.Username == "" {
return
}
a.mu.Lock()
a.users[u.Username] = &u
a.mu.Unlock()
}
// AddAdminFromPlainPassword is a convenience for the bootstrap admin.
// Unlike legacy convention, the admin record is given a real per-instance
// salt — exposing an empty salt for admin while everyone else has a real
// 16-hex one would let an unauthenticated probe distinguish admin from
// other accounts via /get_salt alone. The cost is a tiny break in
// users.json schema compat: admin is never persisted to users.json
// anyway (snapshotPersistableLocked excludes it), so this is in-memory
// only.
func (a *Authenticator) AddAdminFromPlainPassword(username, plainPassword string) {
salt, err := NewSalt()
if err != nil {
// Fall back to deterministic salt derived from the password hash
// rather than empty — preserves the uniform-shape property even
// if crypto/rand briefly errors at startup.
salt = ComputeSHA256(plainPassword)[:saltBytes*2]
}
a.AddUser(User{
Username: username,
PasswordHash: HashPassword(plainPassword, salt),
Salt: salt,
Role: "admin",
})
}
// CreateUser registers a new account, persists the user table, and returns
// nil on success. Mirrors the C++ CWebService::CreateUser semantics:
// - role must be "admin" or "viewer"
// - "admin" is reserved for the bootstrap account and cannot be created
// via this API
// - duplicate usernames are rejected
//
// Password is hashed with a fresh per-user salt before being stored.
func (a *Authenticator) CreateUser(username, plainPassword, role string, allowedGroups []string) error {
if username == "" || plainPassword == "" {
return errors.New("username and password required")
}
if username == "admin" {
return errors.New("'admin' is reserved")
}
if role != "admin" && role != "viewer" {
return errors.New("role must be 'admin' or 'viewer'")
}
salt, err := NewSalt()
if err != nil {
return err
}
u := User{
Username: username,
PasswordHash: HashPassword(plainPassword, salt),
Salt: salt,
Role: role,
AllowedGroups: append([]string(nil), allowedGroups...),
}
a.mu.Lock()
if _, exists := a.users[username]; exists {
a.mu.Unlock()
return errors.New("user already exists")
}
a.users[username] = &u
path := a.usersFile
snapshot := a.snapshotPersistableLocked()
a.mu.Unlock()
if path != "" {
return writeUsersFile(path, snapshot)
}
return nil
}
// DeleteUser removes a user account and persists the change. The bootstrap
// admin (always Role=="admin" with empty Salt) is protected: deleting it
// would lock everyone out of the UI with no way back in.
func (a *Authenticator) DeleteUser(username string) error {
if username == "" || username == "admin" {
return errors.New("cannot delete admin")
}
a.mu.Lock()
if _, ok := a.users[username]; !ok {
a.mu.Unlock()
return errors.New("user not found")
}
delete(a.users, username)
// Also drop any live sessions belonging to that user so they don't
// outlive their account.
for tok, s := range a.tokens {
if s.Username == username {
delete(a.tokens, tok)
}
}
path := a.usersFile
snapshot := a.snapshotPersistableLocked()
a.mu.Unlock()
if path != "" {
return writeUsersFile(path, snapshot)
}
return nil
}
// ListUsers returns a stable, copied snapshot of all users in name order.
// PasswordHash and Salt are zeroed in the returned records so callers can
// JSON-marshal the result without leaking credentials.
func (a *Authenticator) ListUsers() []User {
a.mu.RLock()
defer a.mu.RUnlock()
out := make([]User, 0, len(a.users))
for _, u := range a.users {
c := *u
c.PasswordHash = ""
c.Salt = ""
out = append(out, c)
}
sort.Slice(out, func(i, j int) bool { return out[i].Username < out[j].Username })
return out
}
// GetSalt returns the per-user salt for an existing user, or a
// deterministic 16-hex pseudo-salt for an unknown user. The ok flag
// reports which case occurred, so callers can decide whether to update
// rate-limit / audit state — but the returned salt itself is shaped
// identically (16 hex chars) in both cases, defeating the user-existence
// probe an attacker would otherwise mount via /get_salt.
//
// The pseudo-salt is derived from a server-instance secret (the admin
// password hash, taken at first call) mixed with the username, so the
// same unknown user always sees the same fake salt across requests.
// Without this, an attacker could fingerprint the "fake-salt branch"
// by submitting the same username twice and watching for differences.
func (a *Authenticator) GetSalt(username string) (string, bool) {
a.mu.RLock()
u, ok := a.users[username]
a.mu.RUnlock()
if ok {
return u.Salt, true
}
return a.fakeSalt(username), false
}
// fakeSalt derives a deterministic 16-hex value for unknown usernames.
// The secret pepper is the bootstrap admin's password hash — present as
// long as the server has any admin, deterministic per deployment, never
// transmitted. Reveals nothing useful to an attacker even if reverse-
// engineered: the only thing they can do with it is reproduce the fake
// salt, which they already see in the response.
func (a *Authenticator) fakeSalt(username string) string {
a.mu.RLock()
pepper := ""
if admin, ok := a.users["admin"]; ok {
pepper = admin.PasswordHash
}
a.mu.RUnlock()
digest := ComputeSHA256("yama-fake-salt|" + pepper + "|" + username)
return digest[:saltBytes*2]
}
// VerifyLogin checks a challenge-response login. The browser sends
// response = SHA256(passwordHash + nonce). On success the function mints a
// new session token, stores it, and returns (token, role, nil).
func (a *Authenticator) VerifyLogin(username, response, nonce string) (token, role string, err error) {
a.mu.RLock()
u, ok := a.users[username]
expire := a.tokenExpire
a.mu.RUnlock()
if !ok {
return "", "", errors.New("invalid credentials")
}
expected := ComputeSHA256(u.PasswordHash + nonce)
if response != expected {
return "", "", errors.New("invalid credentials")
}
token, err = randomHex(tokenBytes)
if err != nil {
return "", "", err
}
a.mu.Lock()
a.tokens[token] = &Session{
Username: username,
Role: u.Role,
ExpiresAt: time.Now().Add(expire),
}
a.mu.Unlock()
return token, u.Role, nil
}
// usersFileEntry is the on-disk shape of one record in users.json. Field
// names match the C++ WebService SaveUsers output exactly so the two
// servers can share the file.
type usersFileEntry struct {
Username string `json:"username"`
PasswordHash string `json:"password_hash"`
Salt string `json:"salt"`
Role string `json:"role"`
AllowedGroups []string `json:"allowed_groups"`
}
type usersFile struct {
Users []usersFileEntry `json:"users"`
}
// SetUsersFile points the authenticator at a JSON file used to persist
// non-admin accounts and loads any existing entries. Calling it again with
// a different path is allowed but the previous file is not re-read on a
// nil-arg call — initialize once at startup. Missing files are not an
// error; they're treated as an empty user table.
func (a *Authenticator) SetUsersFile(path string) error {
a.mu.Lock()
a.usersFile = path
a.mu.Unlock()
if path == "" {
return nil
}
data, err := os.ReadFile(path)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return err
}
if len(data) == 0 {
return nil
}
var f usersFile
if err := json.Unmarshal(data, &f); err != nil {
return err
}
a.mu.Lock()
defer a.mu.Unlock()
for _, e := range f.Users {
// Skip admin: it's always sourced from env/master password and
// already injected via AddAdminFromPlainPassword.
if e.Username == "" || e.Username == "admin" {
continue
}
if e.PasswordHash == "" {
continue
}
role := e.Role
if role == "" {
role = "viewer"
}
a.users[e.Username] = &User{
Username: e.Username,
PasswordHash: e.PasswordHash,
Salt: e.Salt,
Role: role,
AllowedGroups: append([]string(nil), e.AllowedGroups...),
}
}
return nil
}
// snapshotPersistableLocked builds the on-disk slice while a.mu is held by
// the caller. Admin records are excluded — they live in env, not in the file.
func (a *Authenticator) snapshotPersistableLocked() []usersFileEntry {
out := make([]usersFileEntry, 0, len(a.users))
for _, u := range a.users {
if u.Username == "admin" {
continue
}
groups := append([]string{}, u.AllowedGroups...)
out = append(out, usersFileEntry{
Username: u.Username,
PasswordHash: u.PasswordHash,
Salt: u.Salt,
Role: u.Role,
AllowedGroups: groups,
})
}
sort.Slice(out, func(i, j int) bool { return out[i].Username < out[j].Username })
return out
}
// writeUsersFile writes the user list atomically: encode to a temp file in
// the same directory, fsync, rename — so a crash mid-write can't leave the
// service starting up with a half-written users.json next time.
func writeUsersFile(path string, entries []usersFileEntry) error {
data, err := json.MarshalIndent(usersFile{Users: entries}, "", " ")
if err != nil {
return err
}
dir := filepath.Dir(path)
if dir != "" {
if err := os.MkdirAll(dir, 0o755); err != nil {
return err
}
}
tmp, err := os.CreateTemp(dir, "users-*.json.tmp")
if err != nil {
return err
}
tmpName := tmp.Name()
if _, err := tmp.Write(data); err != nil {
_ = tmp.Close()
_ = os.Remove(tmpName)
return err
}
if err := tmp.Sync(); err != nil {
_ = tmp.Close()
_ = os.Remove(tmpName)
return err
}
if err := tmp.Close(); err != nil {
_ = os.Remove(tmpName)
return err
}
if err := os.Rename(tmpName, path); err != nil {
_ = os.Remove(tmpName)
return err
}
return nil
}
// ValidateToken returns the session for a token or ErrInvalidToken. Expired
// tokens are removed lazily as they are looked up.
func (a *Authenticator) ValidateToken(token string) (*Session, error) {
a.mu.RLock()
s, ok := a.tokens[token]
a.mu.RUnlock()
if !ok {
return nil, ErrInvalidToken
}
if time.Now().After(s.ExpiresAt) {
a.mu.Lock()
delete(a.tokens, token)
a.mu.Unlock()
return nil, ErrInvalidToken
}
return s, nil
}
// RevokeToken removes a token from the active set. No-op for unknown tokens.
func (a *Authenticator) RevokeToken(token string) {
a.mu.Lock()
delete(a.tokens, token)
a.mu.Unlock()
}
// NewNonce returns a fresh challenge nonce (hex string). Each WS connection
// should receive exactly one nonce, consumed by a single login attempt.
func NewNonce() (string, error) {
return randomHex(nonceBytes)
}
// NewSalt returns a fresh per-user salt (hex string).
func NewSalt() (string, error) {
return randomHex(saltBytes)
}
// ComputeSHA256 returns the lowercase-hex SHA256 of s.
func ComputeSHA256(s string) string {
sum := sha256.Sum256([]byte(s))
return hex.EncodeToString(sum[:])
}
// HashPassword computes the stored hash for a (password, salt) pair using
// the same scheme as the existing C++ users.json: SHA256(password + salt).
func HashPassword(password, salt string) string {
return ComputeSHA256(password + salt)
}
func randomHex(n int) (string, error) {
b := make([]byte, n)
if _, err := rand.Read(b); err != nil {
return "", err
}
return hex.EncodeToString(b), nil
}