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SimpleRemoter/android/app/src/main/cpp/ScreenHandler.h
2026-06-21 23:00:05 +02:00

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#pragma once
// Android 屏幕处理器:管理截屏子连接,接收 Java 侧 MediaCodec 输出的 H.264 NALU
// 按协议封装后通过子连接发送给服务端。
#include "common/commands.h"
#include "client/IOCPClient.h"
#include <atomic>
#include <mutex>
#include <condition_variable>
#include <queue>
#include <vector>
#include <thread>
#include <cstring>
#include <cinttypes>
#include <android/log.h>
#define LOGI_SH(...) __android_log_print(ANDROID_LOG_INFO, "YAMA_SCR", __VA_ARGS__)
#define LOGE_SH(...) __android_log_print(ANDROID_LOG_ERROR, "YAMA_SCR", __VA_ARGS__)
extern uint64_t g_myClientID;
// 定义在 main.cpp供子连接的 OnReceive 调用
extern void DispatchControlEvent(uint32_t msgVal, uint64_t wParam, int32_t ptX, int32_t ptY);
// Linux/macOS 共用的 BITMAPINFOHEADER 布局(与 Windows 完全一致)
#pragma pack(push, 1)
struct BmpInfoHeader {
uint32_t biSize;
int32_t biWidth;
int32_t biHeight;
uint16_t biPlanes;
uint16_t biBitCount;
uint32_t biCompression;
uint32_t biSizeImage;
int32_t biXPelsPerMeter;
int32_t biYPelsPerMeter;
uint32_t biClrUsed;
uint32_t biClrImportant;
};
#pragma pack(pop)
class AndroidScreenHandler : public IOCPManager {
public:
AndroidScreenHandler(IOCPClient* client, int width, int height)
: m_client(client), m_width(width), m_height(height),
m_started(false), m_running(true), m_firstSent(false)
{
memset(&m_bmpHdr, 0, sizeof(m_bmpHdr));
m_bmpHdr.biSize = sizeof(BmpInfoHeader);
m_bmpHdr.biWidth = width;
m_bmpHdr.biHeight = height;
m_bmpHdr.biPlanes = 1;
m_bmpHdr.biBitCount = 32;
m_bmpHdr.biCompression = 0;
m_bmpHdr.biSizeImage = (uint32_t)(width * height * 4);
// 1 = top-down H264Android MediaCodec 标准编码顺序);
// 服务端据此用负步长写 DIB抵消 GDI bottom-up 翻转
m_bmpHdr.biClrImportant = 1;
m_sendThread = std::thread(&AndroidScreenHandler::SendLoop, this);
}
~AndroidScreenHandler() {
m_running = false;
m_cond.notify_all();
if (m_sendThread.joinable())
m_sendThread.join();
}
// 子连接建立后立即调用,告知服务端屏幕尺寸和编码格式
void SendBitmapInfo() {
const uint32_t total = 1 + sizeof(BmpInfoHeader) + 2 * sizeof(uint64_t) + sizeof(ScreenSettings);
std::vector<uint8_t> buf(total, 0);
buf[0] = TOKEN_BITMAPINFO;
memcpy(&buf[1], &m_bmpHdr, sizeof(BmpInfoHeader));
uint64_t clientID = g_myClientID;
uint64_t zero = 0;
size_t off = 1 + sizeof(BmpInfoHeader);
memcpy(&buf[off], &clientID, 8);
memcpy(&buf[off + 8], &zero, 8);
ScreenSettings ss = {};
ss.MaxFPS = 10;
ss.ScreenWidth = m_width;
ss.ScreenHeight = m_height;
ss.QualityLevel = QUALITY_GOOD; // 告知服务端使用 H264 解码器
ss.ScreenType = USING_VIRTUAL; // 虚拟显示
memcpy(&buf[off + 16], &ss, sizeof(ss));
m_client->Send2Server((char*)buf.data(), total);
LOGI_SH("SendBitmapInfo %dx%d clientID=%" PRIu64, m_width, m_height, clientID);
// H.264 是推送模式,不需要等 COMMAND_NEXT 才开始发帧。
// 服务端在 auth 通过瞬间发 COMMAND_NEXT此时 setManagerCallBack 尚未注册,
// 消息被 WorkThread 丢弃m_started 永远 false 导致帧全部卡在队列里。
m_started = true;
m_cond.notify_all();
}
// 由 JNI 线程调用,投递 MediaCodec 输出的 NALU
void OnFrameData(const uint8_t* data, uint32_t size, bool isKeyframe) {
if (!m_running || size == 0) return;
{
std::lock_guard<std::mutex> lk(m_mutex);
while (m_queue.size() >= 6) m_queue.pop();
m_queue.push({std::vector<uint8_t>(data, data + size), isKeyframe});
}
m_cond.notify_one();
}
virtual VOID OnReceive(PBYTE data, ULONG size) override {
if (!size) return;
switch (data[0]) {
case COMMAND_NEXT:
// 推送模式下已在 SendBitmapInfo 里开始推流;此处保留兼容,无副作用。
LOGI_SH("COMMAND_NEXT received");
m_started = true;
m_cond.notify_all();
break;
case CMD_QUALITY_LEVEL:
if (size >= 2) LOGI_SH("QualityLevel=%d", (int)(int8_t)data[1]);
break;
case COMMAND_SCREEN_CONTROL: {
// 服务端通过子连接下发鼠标/键盘控制包MSG64 固定 48 字节)
// 坐标从 lParamoffset 24读取与 Windows/Linux/macOS 客户端一致:
// lParam = MAKELPARAM(enc_x, enc_y)低16位=x高16位=y。
// 不读 pt.x/pt.y (offset 40/44)64-bit MSG 的 pt 在 offset 36
// 与 MSG64 offset 40 不同,直接读会得到错误坐标。
if ((ULONG)size < 1 + 48u) break;
const uint8_t* p = data + 1;
uint64_t msgVal = 0, wParam = 0, lParam = 0;
memcpy(&msgVal, p + 8, 8);
memcpy(&wParam, p + 16, 8);
memcpy(&lParam, p + 24, 8);
int32_t ptX = (int32_t)(int16_t)(lParam & 0xFFFF);
int32_t ptY = (int32_t)(int16_t)((lParam >> 16) & 0xFFFF);
DispatchControlEvent((uint32_t)msgVal, wParam, ptX, ptY);
break;
}
default:
break;
}
}
private:
struct Frame { std::vector<uint8_t> data; bool isKeyframe; };
IOCPClient* m_client;
int m_width, m_height;
std::atomic<bool> m_started;
std::atomic<bool> m_running;
std::atomic<bool> m_firstSent;
std::atomic<bool> m_skipLogged{false};
BmpInfoHeader m_bmpHdr;
std::queue<Frame> m_queue;
std::mutex m_mutex;
std::condition_variable m_cond;
std::thread m_sendThread;
void SendLoop() {
while (m_running) {
std::unique_lock<std::mutex> lk(m_mutex);
m_cond.wait(lk, [&]{ return (!m_queue.empty() && m_started) || !m_running; });
if (!m_running) break;
Frame f = std::move(m_queue.front());
m_queue.pop();
lk.unlock();
// 第一帧必须是关键帧
if (!m_firstSent && !f.isKeyframe) {
if (!m_skipLogged.exchange(true))
LOGI_SH("SendLoop: waiting for first IDR, skipping P-frames");
continue;
}
if (!m_firstSent)
LOGI_SH("SendH264 first IDR size=%u", (uint32_t)f.data.size());
SendH264(f.data.data(), (uint32_t)f.data.size());
m_firstSent = true;
}
}
// 格式: [TOKEN_NEXTSCREEN:1][ALGORITHM_H264:1][cursorX:4][cursorY:4][cursorType:1][NALU:N]
void SendH264(const uint8_t* nalu, uint32_t naluSize) {
const uint32_t hdrSize = 1 + 1 + 4 + 4 + 1;
std::vector<uint8_t> pkt(hdrSize + naluSize);
pkt[0] = TOKEN_NEXTSCREEN;
pkt[1] = ALGORITHM_H264;
// cursor: (0,0), type: IDC_ARROW=1
memset(&pkt[2], 0, 8);
pkt[10] = 1;
memcpy(&pkt[hdrSize], nalu, naluSize);
m_client->Send2Server((char*)pkt.data(), pkt.size());
}
};