Feature: Play remote audio on iPhone via WebAudio + self-hosted Opus WASM
iOS WebKit lacks Media Source Extensions with WebM/Opus, so remote audio
was silent on iPhone Safari/Chrome even though audio frames kept flowing.
Add a Web Audio API fallback path that decodes Opus packets with the
`opus-decoder` WASM library and schedules them onto an AudioContext.
The decoder bundle is now self-hosted — served at /static/opus-decoder.min.js
by both the Go and C++ servers — instead of pulled from a CDN, which was
unreachable from some networks.
Gotcha fixed during bring-up: the unscoped `opus-decoder` build's
`OpusDecoder.decodeFrame` is synchronous and returns {channelData,
samplesDecoded, sampleRate, errors} directly, not a Promise, so it must be
called in try/catch rather than via .then().
Also remove the on-screen diagnostic overlay (audio toast + frame counter)
used while debugging the phone without a console; diagnostics now go to
console.* only.
Co-Authored-By: deepseek-v4-pro
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@@ -263,6 +263,7 @@
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#define IDR_WEB_XTERM_CSS 383
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#define IDR_WEB_XTERM_FIT_JS 384
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#define IDR_WEB_INDEX_HTML 385
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#define IDR_WEB_OPUS_DECODER_JS 401
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#define IDB_BITMAP_COMPRESS 386
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#define IDB_BITMAP_UNCOMPRESS 387
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#define IDB_BITMAP9 388
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