Feature(Go): Screen frame relay end-to-end with graceful client BYE (Phase 4)
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@@ -2,7 +2,10 @@ package protocol
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import (
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"bytes"
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"crypto/hmac"
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"crypto/sha256"
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"encoding/binary"
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"encoding/hex"
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"strings"
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"golang.org/x/text/encoding/simplifiedchinese"
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@@ -44,19 +47,126 @@ func cleanString(s string) string {
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return strings.TrimSpace(result.String())
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}
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// Command tokens - matching the C++ definitions
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// Command tokens - matching the C++ definitions (common/commands.h).
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const (
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// Server -> Client commands
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CommandActived byte = 0 // COMMAND_ACTIVED
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CommandBye byte = 204 // COMMAND_BYE - disconnect
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CommandHeartbeat byte = 216 // CMD_HEARTBEAT_ACK
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CommandActived byte = 0 // COMMAND_ACTIVED
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CommandScreenSpy byte = 16 // COMMAND_SCREEN_SPY - start screen capture
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CommandNext byte = 30 // COMMAND_NEXT - "control-side dialog is open, you may stream"
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CommandBye byte = 204 // COMMAND_BYE - disconnect
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CommandHeartbeat byte = 216 // CMD_HEARTBEAT_ACK
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// Client -> Server tokens
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TokenAuth byte = 100 // TOKEN_AUTH - authorization required
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TokenHeartbeat byte = 101 // TOKEN_HEARTBEAT
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TokenLogin byte = 102 // TOKEN_LOGIN - login packet
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TokenAuth byte = 100 // TOKEN_AUTH - authorization required
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TokenHeartbeat byte = 101 // TOKEN_HEARTBEAT
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TokenLogin byte = 102 // TOKEN_LOGIN - login packet
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TokenBitmapInfo byte = 115 // TOKEN_BITMAPINFO - screen sub-connection header
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TokenFirstScreen byte = 116 // TOKEN_FIRSTSCREEN - raw BGRA baseline frame (NOT H264)
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TokenNextScreen byte = 117 // TOKEN_NEXTSCREEN - non-keyframe H264 (P-frame)
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TokenKeyframe byte = 134 // TOKEN_KEYFRAME - H264 IDR (sent on GOP boundary)
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TokenConnAuth byte = 246 // TOKEN_CONN_AUTH - sub-connection identity handshake
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CmdCursorImage byte = 93 // CMD_CURSOR_IMAGE - custom cursor bitmap (Phase 5+ feature)
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)
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// Sub-connection authentication (matches common/commands.h ConnAuth* structs).
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// Each newly-opened sub-conn first sends a 512-byte ConnAuthPacket, then waits
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// for a 256-byte ConnAuthAck before any further command is meaningful.
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const (
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ConnAuthPacketSize = 512
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ConnAuthAckSize = 256
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// ConnAuthAck field offsets within the 256-byte buffer.
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ConnAuthAckOffStatus = 1 // uint8
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ConnAuthAckOffServerTime = 2 // uint64 LE
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// Status codes.
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ConnAuthStatusOK byte = 0
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)
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// CMD_MASTERSETTING is the server's reply to a fresh client login. The
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// client uses the Signature field to prove this server has the shared
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// secret; without a valid signature the client's private FileUpload init
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// aborts the process. Struct layout matches MasterSettings in
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// common/commands.h (pragma pack 4, total 1000 bytes).
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const (
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CmdMasterSetting byte = 215
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MasterSettingsSize = 1000
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MasterSettingsOffReportInterval = 0 // int32, seconds
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MasterSettingsOffSignature = 508 // Signature[64]
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MasterSettingsSignatureLen = 64
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// DefaultReportIntervalSec matches the C++ default. Sending 0 makes the
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// client disable its active-window heartbeat field, breaking RTT /
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// ActiveWindow live updates on the web UI.
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DefaultReportIntervalSec = 5
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)
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// SignMessage computes HMAC-SHA256(key, msg) and returns the 64-char
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// lowercase hex digest. Used to sign CMD_MASTERSETTING replies so the
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// client can verify the response came from a legitimate server.
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//
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// The key is a deployment-time shared secret loaded from the
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// YAMA_SIGN_PASSWORD env var so the binary doesn't carry the literal in
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// cleartext; provision out-of-band and never commit it.
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func SignMessage(password string, msg []byte) string {
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mac := hmac.New(sha256.New, []byte(password))
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mac.Write(msg)
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return hex.EncodeToString(mac.Sum(nil))
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}
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// Screen-spy parameters that match the C++ ScreenSpy implementation.
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const (
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AlgorithmH264 byte = 2 // ALGORITHM_H264 — H264 encoding (the algorithm web uses)
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)
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// Reserved-field indices we care about (see common/commands.h RES_* enum).
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// LOGIN_INFOR.szReserved is a '|'-separated list; clients fill known slots
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// even when leaving others blank ("?").
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const (
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ResFieldClientType = 0 // RES_CLIENT_TYPE — client kind (Windows / macOS / ...)
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ResFieldFilePath = 4 // RES_FILE_PATH — install path
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ResFieldInstallTime = 6 // RES_INSTALL_TIME
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ResFieldClientLoc = 10 // RES_CLIENT_LOC — geo string
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ResFieldClientPubIP = 11 // RES_CLIENT_PUBIP — public IP
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ResFieldClientID = 16 // RES_CLIENT_ID — uint64 decimal, matches TOKEN_BITMAPINFO clientID
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)
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// ScreenFrameHeaderLen is the size of the small per-frame header prepended by
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// the device on every TOKEN_NEXTSCREEN buffer, before the H.264 NAL payload.
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// Layout (excluding the leading TOKEN_* byte):
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//
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// [algorithm:1][cursorPos:8 (int32 x, int32 y)][cursorIdx:1] = 10 bytes
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//
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// (The C++ side counts the token byte into its ulHeadLength=11; we keep the
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// constant strictly post-token so the call site reads `skip := 1 + headerLen`
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// without confusion.) SCREENYSPY_IMPROVE adds a 4-byte frameID after the
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// cursor index, which is the production-off setting per common/commands.h.
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const ScreenFrameHeaderLen = 1 + 8 + 1
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// IsH264Keyframe scans an Annex-B H.264 bitstream for a NAL unit indicating
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// a keyframe boundary — IDR (type 5), SPS (7) or PPS (8). Returns true on
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// the first hit. Matches the detection used by the C++ ScreenSpy broadcast
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// path so frame-type bytes stay consistent across server implementations.
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func IsH264Keyframe(data []byte) bool {
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n := len(data)
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for i := 0; i+4 < n; i++ {
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var nalOffset int
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switch {
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case data[i] == 0 && data[i+1] == 0 && data[i+2] == 0 && data[i+3] == 1:
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nalOffset = i + 4
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case data[i] == 0 && data[i+1] == 0 && data[i+2] == 1:
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nalOffset = i + 3
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default:
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continue
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}
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if nalOffset >= n {
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continue
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}
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nalType := data[nalOffset] & 0x1F
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if nalType == 5 || nalType == 7 || nalType == 8 {
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return true
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}
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}
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return false
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}
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// LOGIN_INFOR structure size and offsets (matching C++ struct with default alignment)
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// Note: C++ struct uses default alignment (4-byte for uint32/int)
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const (
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