Feature: sub-connection auth (TOKEN_CONN_AUTH) with HMAC + clientID binding
Client first packet on every sub-connection signs (clientID || timestamp || nonce) and waits for server ack. Server verifies signature and pins clientID on the sub-connection ctx, eliminating IP-reverse-lookup unreliability for NAT/localhost scenarios. Sub-conn coverage: Win 12 sites, Linux/macOS 3-4 each. Main connection keeps existing TOKEN_LOGIN flow unchanged. Includes: - Protocol structs sized to 512/256 bytes with reserved space for future extensions (locale, OS info, session token, etc.) - 5-min timestamp tolerance (Kerberos-grade replay window) - 10-sec client wait for cross-pacific / weak-network tolerance - Fix RemoveFromHostList side-effect ordering: MarkDeviceOffline and m_ActiveWndW.erase now only fire when ctx is actually removed from m_HostList, preventing sub-conn disconnects from misreporting main as offline (regression introduced by auth-set clientID on sub ctx) - Fix latent bug: IOCPClient::m_conn was never assigned in ctor, leaving GetConnectionAddress() always NULL and FileManager V2 transfer's srcClientID always 0 Breaking change: new client cannot use sub-features against old server. New server tolerates legacy clients (no auth). Future tightening can reject unauthenticated sub-connections via IsAuthenticated() flag. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -378,6 +378,11 @@ public:
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std::atomic<int> IoRefCount{0}; // I/O 处理引用计数
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std::atomic<bool> IsRemoved{false}; // 标记是否已被标记为移除
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// 子连接身份校验:客户端发 TOKEN_CONN_AUTH 通过验证后置位。
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// 主连接(走 TOKEN_LOGIN 流程)不参与此机制。当前阶段宽容(未通过也接受),
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// 仅作为标记供后续命令处理 / 未来收紧策略使用。
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std::atomic<bool> m_bAuthenticated{false};
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// 预分配的解压缩缓冲区,避免频繁内存分配
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PBYTE DecompressBuffer = nullptr;
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ULONG DecompressBufferSize = 0;
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@@ -510,7 +515,11 @@ public:
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// 注意:到达这里时,RemoveStaleContext 应该已经等待 IoRefCount==0
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IsRemoved.store(false, std::memory_order_release);
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IoRefCount.store(0, std::memory_order_release);
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// 复用对象池时清空校验状态
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m_bAuthenticated.store(false, std::memory_order_release);
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}
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void SetAuthenticated(bool v) { m_bAuthenticated.store(v, std::memory_order_release); }
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bool IsAuthenticated() const { return m_bAuthenticated.load(std::memory_order_acquire); }
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uint64_t GetAliveTime()const
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{
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return time(0) - OnlineTime;
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