Feat: window capture via PrintWindow with server-side HWND routing by clientID
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@@ -12,12 +12,34 @@
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CScreenSpy::CScreenSpy(ULONG ulbiBitCount, BYTE algo, BOOL vDesk, int gop, BOOL all, int level,
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RECT rc, BOOL switchScreen) :
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CScreenSpy::CScreenSpy(ULONG ulbiBitCount, BYTE algo, BOOL vDesk, int gop, BOOL all, int level,
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RECT rc, BOOL switchScreen, HWND hwnd) :
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ScreenCapture(ulbiBitCount, algo, all, level, rc, switchScreen)
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{
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m_hTargetWnd = hwnd;
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m_GOP = gop;
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// 窗口捕获模式:用 DWM 真实边界覆盖基类的全屏尺寸,并缓存阴影偏移量
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if (hwnd) {
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RECT wndRc = {}, frameRc = {};
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GetWindowRect(hwnd, &wndRc);
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if (SUCCEEDED(DwmGetWindowAttribute(hwnd, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRc, sizeof(frameRc)))) {
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m_ShadowLeft = frameRc.left - wndRc.left;
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m_ShadowTop = frameRc.top - wndRc.top;
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} else {
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frameRc = wndRc;
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}
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m_ulFullWidth = frameRc.right - frameRc.left;
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m_ulFullHeight = frameRc.bottom - frameRc.top;
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m_CachedWndW = wndRc.right - wndRc.left;
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m_CachedWndH = wndRc.bottom - wndRc.top;
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m_iScreenX = frameRc.left; // 窗口左上角在屏幕上的绝对坐标,供 PointConversion 使用
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m_iScreenY = frameRc.top;
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m_bZoomed = false;
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Mprintf("CScreenSpy: 窗口捕获 HWND=%p 尺寸=%dx%d shadow=(%d,%d)\n",
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hwnd, m_ulFullWidth, m_ulFullHeight, m_ShadowLeft, m_ShadowTop);
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}
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m_BitmapInfor_Full = ConstructBitmapInfo(ulbiBitCount, m_ulFullWidth, m_ulFullHeight);
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iniFile cfg(CLIENT_PATH);
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@@ -138,6 +160,64 @@ LPBYTE CScreenSpy::GetFirstScreenData(ULONG* ulFirstScreenLength)
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VOID CScreenSpy::ScanScreen(HDC hdcDest, HDC hdcSour, ULONG ulWidth, ULONG ulHeight)
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{
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if (m_hTargetWnd) {
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// 最小化:不绘制,hdcDest 保留上一帧内容(远程端看到冻结画面)
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if (IsIconic(m_hTargetWnd)) return;
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// 检测窗口尺寸变化:GetWindowRect 廉价,每帧调用;
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// DwmGetWindowAttribute 较重,仅在 GetWindowRect 尺寸稳定后才调用。
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// 防抖策略:拖拽 resize 期间尺寸持续变化,冻结画面等待稳定 300ms 后再重建,
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// 避免拖拽过程中每帧重建 DIBSection / 重发 BitmapInfo / 重置编解码器。
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static const DWORD RESIZE_DEBOUNCE_MS = 300;
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RECT fullRc = {};
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GetWindowRect(m_hTargetWnd, &fullRc);
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// 窗口每帧都可能移动,实时更新屏幕偏移,保证 PointConversion 坐标正确
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m_iScreenX = fullRc.left + m_ShadowLeft;
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m_iScreenY = fullRc.top + m_ShadowTop;
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int w = fullRc.right - fullRc.left;
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int h = fullRc.bottom - fullRc.top;
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if (w != m_CachedWndW || h != m_CachedWndH) {
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// 尺寸有变化:更新防抖记录
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if (w != m_PendingWndW || h != m_PendingWndH) {
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m_PendingWndW = w;
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m_PendingWndH = h;
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m_SizeChangeTick = GetTickCount();
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}
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// 尚未稳定:冻结当前帧,继续等待
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if (GetTickCount() - m_SizeChangeTick < RESIZE_DEBOUNCE_MS)
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return;
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// 稳定 300ms:查询 DWM 真实帧边界,决定是否重建
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RECT frameRc = fullRc;
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if (SUCCEEDED(DwmGetWindowAttribute(m_hTargetWnd, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRc, sizeof(frameRc)))) {
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m_ShadowLeft = frameRc.left - fullRc.left;
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m_ShadowTop = frameRc.top - fullRc.top;
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} else {
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m_ShadowLeft = m_ShadowTop = 0;
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}
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if ((ULONG)(frameRc.right - frameRc.left) != m_ulFullWidth ||
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(ULONG)(frameRc.bottom - frameRc.top) != m_ulFullHeight) {
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Mprintf("CScreenSpy: 窗口尺寸变化 %dx%d -> %dx%d,触发重建\n",
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m_ulFullWidth, m_ulFullHeight,
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frameRc.right - frameRc.left, frameRc.bottom - frameRc.top);
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m_bNeedRestart = true;
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return;
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}
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m_CachedWndW = w;
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m_CachedWndH = h;
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}
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// PrintWindow → 临时 DC → BitBlt 到目标(用缓存的阴影偏移跳过 DWM 扩展帧)
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HDC hTmp = m_data.GetWindowDC();
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HBITMAP hOld = (HBITMAP)SelectObject(hTmp, m_data.GetWindowBmp());
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BOOL ok = PrintWindow(m_hTargetWnd, hTmp, PW_RENDERFULLCONTENT);
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if (!ok) ok = PrintWindow(m_hTargetWnd, hTmp, 0);
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if (ok) {
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BitBlt(hdcDest, 0, 0, ulWidth, ulHeight, hTmp, m_ShadowLeft, m_ShadowTop, SRCCOPY);
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}
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SelectObject(hTmp, hOld);
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return;
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}
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if (m_bVirtualPaint) {
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// 先用深色填充背景,避免窗口移动时留下残影
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RECT rcFill = { 0, 0, (LONG)ulWidth, (LONG)ulHeight };
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