Feature: Offline device history with delete and remote uninstall
Persist every device that has ever logged in to the Go server in a small JSON store (devices.json, overridable with YAMA_DEVICES_FILE and capped by YAMA_DEVICES_MAX, default 1000 newest). The store follows the users.json convention: atomic temp-file write with fsync and rename, a 500 ms debounce for bursts of reconnects, first_seen preserved across logins, and pruning that evicts offline records before devices that are still connected. Devices connected at shutdown are stamped offline before the final flush so last_seen stays accurate across restarts. The server advertises an offlineDevices capability and device_list now appends historical devices that are not online, marked with online:false and last_seen. The web UI shows an Offline checkbox after Total/Showing (state kept in localStorage), renders offline cards dimmed and dashed, and always lists them in the screen-wall sidebar. Older servers without the capability keep the online-only list. Grid and List cards gain a delete button after the terminal button, admin only, behind a confirmation dialog. Deleting an offline device removes its history record; deleting an online device first sends the single-byte TOKEN_UNINSTALL command (matching the MFC OnOnlineUninstall flow) and then removes the record too, so the device does not come back as a dead offline entry. The agent's own disconnect then runs the existing cleanup path: screen and terminal sub-connections are closed, the hub entry is removed, and browsers receive device_offline to release their watch sets, wall sessions, and stream references. Wall mode exposes no delete action. Tests cover history persistence/pruning/recovery, offline ordering, the device_list merge, and all three delete outcomes (offline removal, online uninstall with a single 0x3F byte, and viewer rejection). Co-Authored-By: deepseek-flash
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@@ -0,0 +1,373 @@
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// Package devicehistory persists the set of devices that have ever logged in
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// to the Go server, so the web UI can keep listing them after they go offline.
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//
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// It implements hub.EventHandler and is subscribed to the hub, which means the
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// only wiring needed at startup is hub.Subscribe(store). Online events upsert
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// the record (refreshing the display fields the client reports at login) and
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// offline events merely refresh last_seen.
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//
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// Storage is a small JSON file, mirroring the wsauth users.json convention:
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// atomic temp-file + fsync + rename, loaded once at startup and written back
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// on a short debounce so a burst of reconnects doesn't rewrite it per device.
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package devicehistory
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import (
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"encoding/json"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"sync"
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"time"
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"github.com/yuanyuanxiang/SimpleRemoter/server/go/hub"
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"github.com/yuanyuanxiang/SimpleRemoter/server/go/logger"
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)
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const (
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// fileVersion lets a future release migrate the on-disk shape. Unknown
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// versions are still parsed best-effort; only structurally invalid JSON
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// makes Open fail.
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fileVersion = 1
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// flushDelay coalesces updates. Device logins/disconnects are sparse, but
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// a server restart makes every agent reconnect at once; without the
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// debounce that would be one file write per device.
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flushDelay = 500 * time.Millisecond
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)
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// Record is one persisted device. The fields mirror hub.DeviceInfo so the
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// offline list can be rendered with the same front-end card code; only the
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// fields that are stable across sessions are kept (RTT / active window are
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// live-only and would be stale noise on an offline card).
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type Record struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Group string `json:"group,omitempty"`
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Version string `json:"version,omitempty"`
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Capability string `json:"capability,omitempty"`
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OS string `json:"os,omitempty"`
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CPU string `json:"cpu,omitempty"`
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FilePath string `json:"file_path,omitempty"`
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InstallTime string `json:"install_time,omitempty"`
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Location string `json:"location,omitempty"`
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PeerIP string `json:"peer_ip,omitempty"`
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IP string `json:"ip,omitempty"`
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Screen string `json:"screen,omitempty"`
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FirstSeen int64 `json:"first_seen"`
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LastSeen int64 `json:"last_seen"`
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}
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type fileShape struct {
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Version int `json:"version"`
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Devices map[string]*Record `json:"devices"`
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}
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// Store is the in-memory device history plus its backing file. Safe for
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// concurrent use.
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type Store struct {
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path string
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max int // 0 = unlimited
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log *logger.Logger
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mu sync.Mutex
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devices map[string]*Record
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// online is derived from hub events and used only by pruning: a device
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// that is still connected must keep its record even if its last login is
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// older than the 1000th offline device's. Not persisted — after a restart
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// every device is offline until it reconnects.
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online map[string]bool
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dirty bool
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timer *time.Timer
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}
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// Open loads the history at path. A missing file is an empty history, not an
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// error. If the file exists but cannot be parsed, the returned store is still
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// usable (empty) along with the error, so callers can log and continue — the
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// next flush will replace the corrupt file.
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func Open(path string, max int, log *logger.Logger) (*Store, error) {
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s := newStore(path, max, log)
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data, err := os.ReadFile(path)
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if err != nil {
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if errors.Is(err, os.ErrNotExist) {
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return s, nil
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}
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return s, err
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}
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var f fileShape
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if err := json.Unmarshal(data, &f); err != nil {
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return s, fmt.Errorf("parse %s: %w", path, err)
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}
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for id, r := range f.Devices {
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if r == nil {
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continue
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}
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// The map key is authoritative; tolerate records written by a
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// future/older shape that omitted or disagreed with the id field.
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r.ID = id
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s.devices[id] = r
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}
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s.pruneLocked()
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return s, nil
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}
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// New returns an empty store for path without touching disk. Useful when Open
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// failed and the caller still wants live recording to work.
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func New(path string, max int, log *logger.Logger) *Store {
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return newStore(path, max, log)
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}
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func newStore(path string, max int, log *logger.Logger) *Store {
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return &Store{
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path: path,
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max: max,
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log: log,
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devices: make(map[string]*Record),
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online: make(map[string]bool),
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}
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}
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// OnDeviceOnline records a device that just logged in. It refreshes every
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// display field because the agent reports its current name/group/version at
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// each login, and preserves first_seen across reconnects.
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func (s *Store) OnDeviceOnline(d hub.DeviceInfo) {
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s.upsertAt(d, time.Now())
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}
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func (s *Store) upsertAt(d hub.DeviceInfo, at time.Time) {
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if d.ID == "" {
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return
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}
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now := at.Unix()
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s.mu.Lock()
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rec, ok := s.devices[d.ID]
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if !ok {
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rec = &Record{ID: d.ID, FirstSeen: now}
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s.devices[d.ID] = rec
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}
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if rec.FirstSeen == 0 {
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rec.FirstSeen = now
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}
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rec.Name = d.Name
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rec.Group = d.Group
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rec.Version = d.Version
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rec.Capability = d.Capability
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rec.OS = d.OS
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rec.CPU = d.CPU
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rec.FilePath = d.FilePath
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rec.InstallTime = d.InstallTime
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rec.Location = d.Location
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rec.PeerIP = d.PeerIP
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rec.IP = d.IP
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rec.Screen = d.Screen
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rec.LastSeen = now
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s.online[d.ID] = true
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s.pruneLocked()
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s.markDirtyLocked()
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s.mu.Unlock()
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}
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// OnDeviceOffline refreshes last_seen. The record was created when the device
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// logged in; an unknown ID is ignored (e.g. a device rejected by signing never
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// reaches the hub).
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func (s *Store) OnDeviceOffline(id string) {
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if id == "" {
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return
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}
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s.offlineAt(id, time.Now())
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}
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func (s *Store) offlineAt(id string, at time.Time) {
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s.mu.Lock()
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delete(s.online, id)
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if rec, ok := s.devices[id]; ok {
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rec.LastSeen = at.Unix()
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s.markDirtyLocked()
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}
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s.mu.Unlock()
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}
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// The remaining EventHandler methods are not relevant to device history.
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func (s *Store) OnDeviceUpdate(string, int, string) {}
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func (s *Store) OnScreenFrame(string, []byte, bool) {}
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func (s *Store) OnResolutionChange(string, int, int) {}
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func (s *Store) OnCursorChange(string, byte) {}
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func (s *Store) OnClipboardText(string, string) {}
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func (s *Store) OnTerminalReady(string, bool) {}
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func (s *Store) OnTerminalData(string, []byte) {}
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func (s *Store) OnTerminalClosed(string, string) {}
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// Offline returns the records whose IDs are not in online, newest last_seen
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// first, converted to the hub's device payload shape with Online=false.
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//
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// Callers pass the hub's current online snapshot; the store deliberately does
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// not know which device is online, so a reconnect that re-registers the same
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// ID can never produce a duplicate row.
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func (s *Store) Offline(online map[string]struct{}) []hub.DeviceInfo {
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s.mu.Lock()
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out := make([]hub.DeviceInfo, 0, len(s.devices))
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for id, rec := range s.devices {
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if _, ok := online[id]; ok {
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continue
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}
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out = append(out, hub.DeviceInfo{
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ID: rec.ID,
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Name: rec.Name,
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Group: rec.Group,
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Version: rec.Version,
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Capability: rec.Capability,
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OS: rec.OS,
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CPU: rec.CPU,
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FilePath: rec.FilePath,
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InstallTime: rec.InstallTime,
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Location: rec.Location,
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IP: rec.IP,
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PeerIP: rec.PeerIP,
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Screen: rec.Screen,
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LastSeen: rec.LastSeen,
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Online: false,
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})
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}
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s.mu.Unlock()
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sort.Slice(out, func(i, j int) bool {
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if out[i].LastSeen != out[j].LastSeen {
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return out[i].LastSeen > out[j].LastSeen
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}
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return out[i].ID < out[j].ID
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})
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return out
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}
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// Remove deletes the persisted record for id and reports whether one existed.
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// This is the web UI's explicit "delete" for an offline device: an offline
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// record has no live agent to uninstall, so forgetting it is all "delete" can
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// mean. The caller decides when removal is appropriate; the store does not
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// refuse to drop a record that happens to be marked online.
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func (s *Store) Remove(id string) bool {
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if id == "" {
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return false
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}
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s.mu.Lock()
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_, existed := s.devices[id]
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if existed {
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delete(s.devices, id)
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delete(s.online, id)
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s.markDirtyLocked()
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}
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s.mu.Unlock()
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return existed
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}
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// Flush writes the current state synchronously. Normally the debounced timer
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// does this; Flush exists for tests and graceful shutdown.
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func (s *Store) Flush() error {
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s.mu.Lock()
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if s.timer != nil {
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s.timer.Stop()
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s.timer = nil
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}
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if !s.dirty {
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s.mu.Unlock()
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return nil
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}
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s.dirty = false
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data, err := s.marshalLocked()
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s.mu.Unlock()
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if err != nil {
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return err
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}
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if err := writeAtomic(s.path, data); err != nil {
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s.mu.Lock()
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s.dirty = true
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s.mu.Unlock()
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return err
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}
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return nil
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}
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// Close stops the debounce timer and flushes pending changes.
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func (s *Store) Close() error {
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return s.Flush()
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}
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func (s *Store) markDirtyLocked() {
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s.dirty = true
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if s.timer == nil {
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s.timer = time.AfterFunc(flushDelay, s.flush)
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}
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}
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func (s *Store) flush() {
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if err := s.Flush(); err != nil && s.log != nil {
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s.log.Error("Failed to persist device history to %s: %v", s.path, err)
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}
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}
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func (s *Store) marshalLocked() ([]byte, error) {
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f := fileShape{Version: fileVersion, Devices: s.devices}
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return json.MarshalIndent(f, "", " ")
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}
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// pruneLocked keeps the max most-recently-seen records. It runs after every
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// online upsert, which is the only path that can grow the map; the O(n log n)
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// sort only happens when the cap is actually exceeded.
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func (s *Store) pruneLocked() {
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if s.max <= 0 || len(s.devices) <= s.max {
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return
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}
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ids := make([]string, 0, len(s.devices))
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for id := range s.devices {
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ids = append(ids, id)
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}
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sort.Slice(ids, func(i, j int) bool {
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oi, oj := s.online[ids[i]], s.online[ids[j]]
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if oi != oj {
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return !oi // evict offline records before online ones
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}
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return s.devices[ids[i]].LastSeen < s.devices[ids[j]].LastSeen
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})
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for _, id := range ids[:len(ids)-s.max] {
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delete(s.devices, id)
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}
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}
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// writeAtomic mirrors wsauth.writeUsersFile: temp file in the same directory,
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// fsync, then rename over the destination.
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func writeAtomic(path string, data []byte) error {
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dir := filepath.Dir(path)
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if dir != "" {
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if err := os.MkdirAll(dir, 0o755); err != nil {
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return err
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}
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}
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tmp, err := os.CreateTemp(dir, "devices-*.json.tmp")
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if err != nil {
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return err
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}
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tmpName := tmp.Name()
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if _, err := tmp.Write(data); err != nil {
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_ = tmp.Close()
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_ = os.Remove(tmpName)
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return err
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}
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if err := tmp.Sync(); err != nil {
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_ = tmp.Close()
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_ = os.Remove(tmpName)
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return err
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}
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if err := tmp.Close(); err != nil {
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_ = os.Remove(tmpName)
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return err
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}
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if err := os.Rename(tmpName, path); err != nil {
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_ = os.Remove(tmpName)
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return err
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}
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return nil
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}
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