Fix: Silence SOCKET_DLLLOADER log flood and tighten device-port logging
SOCKET_DLLLOADER (210) is the shellcode / memory-DLL loader asking the server for the full DLL payload before it can load the client. The MFC master console serves it via SendServerDll; the Go web device port has no payload to hand out, so every memory-DLL client startup/reconnect fell into the default dispatch branch and logged "Unhandled command 210", flooding the log. Add a protocol constant and drop the command silently. While auditing the device-port logging surface: - Downgrade wrapTLS's per-connection hex-dump lines and the screen-spy "[timing]" cold-start line from Info to Debug (they fire once per TCP connection / screen view and are diagnostics, not operational events). - Distinguish a sub-connection hijack attempt from a plain orphan: when a screen/terminal sub-conn claims a MasterID from a source IP other than the device's login conn, log a dedicated Warn instead of mislabeling it as "orphan ... unknown device". Co-Authored-By: deepseek-v4-pro
This commit is contained in:
1 parent
614b03994c
commit
a447452521
4 files changed
+29
-10
No files matched your search
@@ -126,6 +126,7 @@ const (
|
||||
TokenTerminalClose byte = 233 // TOKEN_TERMINAL_CLOSE - shell exited / close ack
|
||||
TokenConnAuth byte = 246 // TOKEN_CONN_AUTH - sub-connection identity handshake
|
||||
CmdCursorImage byte = 93 // CMD_CURSOR_IMAGE - custom cursor bitmap (Phase 5+ feature)
|
||||
CmdSockDllLoader byte = 210 // SOCKET_DLLLOADER - shellcode/memory-DLL loader requests the full DLL payload
|
||||
)
|
||||
|
||||
// Sub-connection authentication (matches common/commands.h ConnAuth* structs).
|
||||
|
||||
Reference in new issue
Block a user