Fix: Calculate RTT exclude server side UI queue delay time

This commit is contained in:
yuanyuanxiang
2026-06-09 08:37:53 +02:00
parent 96688166ba
commit 8e5ec20cf2
5 changed files with 27 additions and 14 deletions

View File

@@ -5715,6 +5715,7 @@ VOID CMy2015RemoteDlg::MessageHandle(CONTEXT_OBJECT* ContextObject)
}
case TOKEN_HEARTBEAT:
case 137: // 心跳【L】
ContextObject->HeartbeatRecvMs.store(GetUnixMs(), std::memory_order_relaxed);
g_2015RemoteDlg->PostMessageA(WM_UPDATE_ACTIVEWND, 0, (LPARAM)ContextObject);
break;
case TOKEN_SCREEN_PREVIEW_RSP: {
@@ -6488,10 +6489,9 @@ void CMy2015RemoteDlg::SendPendingRenewal(CONTEXT_OBJECT* ctx, const std::string
void CMy2015RemoteDlg::UpdateActiveWindow(CONTEXT_OBJECT* ctx)
{
// 记录本心跳的服务端处理开始时间,用于在 ACK 里回报 ProcessingMs。
// 客户端会用 (now - hb.Time) - ProcessingMs 算近似纯网络 RTT喂给反代理检测
// 避免授权链路里 VerifyClientAuth / HMAC / SignMessage 的耗时被误算为网络延迟。
const uint64_t t_start_ms = GetUnixMs();
// 用 IOCP 线程记录的收包时刻作为起点,排除 UI 消息队列等待时间,
// 使 ProcessingMs 仅反映真实服务端处理耗时。
const uint64_t t_start_ms = ctx->HeartbeatRecvMs.load(std::memory_order_relaxed);
auto clientID = ctx->GetClientID();
auto host = FindHost(clientID);