Feature: Implement H.264 and AV1 hardware encoding for remote control
Remark: Need to update FFmpeg static libraries to take effort
This commit is contained in:
299
client/CFFmpegH264Encoder.cpp
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299
client/CFFmpegH264Encoder.cpp
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#include "CFFmpegH264Encoder.h"
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#include "common/config.h"
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#include "common/logger.h"
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// 合规守护:DISABLE_FFMPEG_FOR_TEST=1 时整个实现 + 所有 #pragma comment(lib,"ffmpeg/...")
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// 都不进编译单元,FFmpeg 静态库不会被链接进二进制
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#if defined(_WIN64) && !DISABLE_FFMPEG_FOR_TEST
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavutil/opt.h>
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#include <libavutil/imgutils.h>
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#include <libyuv/libyuv.h>
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}
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#include <string.h>
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#include <cstdlib>
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// FFmpeg 静态库 + 必要的 Windows 系统库。x86 build 不引入,由 _WIN64 守护。
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// FFmpeg 三个核心库是纯 C,CRT 中性,Debug/Release 共用一份。
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#pragma comment(lib,"ffmpeg/libavcodec_x64.lib")
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#pragma comment(lib,"ffmpeg/libavutil_x64.lib")
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#pragma comment(lib,"ffmpeg/libswresample_x64.lib")
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// dav1d (AV1 软解,C 项目) —— 不分 Debug/Release。
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// build 时启用了 --enable-libdav1d,libavcodec 内部 av1 decoder 引用了 dav1d 符号。
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#pragma comment(lib,"ffmpeg/dav1d_x64.lib")
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// libvpl (Intel QSV, C++ 项目) —— 强制 CRT 一致,必须按 _DEBUG 切。
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// build 时启用了 --enable-libvpl,libavcodec 内部 h264_qsv / av1_qsv encoder 引用 MFX 符号。
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#ifdef _DEBUG
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#pragma comment(lib,"ffmpeg/vpl_x64d.lib")
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#else
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#pragma comment(lib,"ffmpeg/vpl_x64.lib")
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#endif
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#pragma comment(lib, "mfplat.lib")
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#pragma comment(lib, "mfuuid.lib")
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#pragma comment(lib, "strmiids.lib")
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#pragma comment(lib, "secur32.lib")
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#pragma comment(lib, "bcrypt.lib")
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#pragma comment(lib, "advapi32.lib")
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#pragma comment(lib, "ole32.lib")
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// ws2_32 在 IOCPClient.h 已 link,重复不冲突
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#pragma comment(lib, "ws2_32.lib")
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// av_opt_set wrappers:FFmpeg 在选项名/值拼错时 silently 返回 AVERROR_OPTION_NOT_FOUND
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// 不报错,导致 encoder 退回默认行为且没人察觉(实际踩过:AMF rc=vbr_peak_constrained
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// 拼成全名,FFmpeg 实际只接受 vbr_peak,没设上去就退回 CBR)。
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// 包一层 helper,任何设置失败 Mprintf 警告。
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static void setOpt(void* obj, const char* name, const char* val, const char* backend) {
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int rc = av_opt_set(obj, name, val, 0);
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if (rc < 0) {
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char errbuf[128] = {0};
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av_strerror(rc, errbuf, sizeof(errbuf));
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Mprintf("[WARN] av_opt_set('%s'='%s') on %s failed (%d): %s\n",
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name, val, backend, rc, errbuf);
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}
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}
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static void setOptInt(void* obj, const char* name, int64_t val, const char* backend) {
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int rc = av_opt_set_int(obj, name, val, 0);
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if (rc < 0) {
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char errbuf[128] = {0};
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av_strerror(rc, errbuf, sizeof(errbuf));
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Mprintf("[WARN] av_opt_set_int('%s'=%lld) on %s failed (%d): %s\n",
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name, (long long)val, backend, rc, errbuf);
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}
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}
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// 后端探测顺序:NVIDIA > Intel > AMD > Windows MF 兜底。
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// open() 主循环按顺序试,第一个 avcodec_open2 成功的就用。
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// h264_mf 质量/稳定性一般,但是 Windows 系统级 hwaccel,任何 GPU 都能尝试,作最后兜底。
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static const char* kH264Backends[] = {
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"h264_nvenc", // NVIDIA NVENC
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"h264_qsv", // Intel Quick Sync Video
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"h264_amf", // AMD AMF
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"h264_mf", // Windows Media Foundation
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};
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CFFmpegH264Encoder::CFFmpegH264Encoder() = default;
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CFFmpegH264Encoder::~CFFmpegH264Encoder() {
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close();
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}
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void CFFmpegH264Encoder::cleanupCodec() {
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if (m_packet) { av_packet_free(&m_packet); m_packet = nullptr; }
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if (m_frame) { av_frame_free(&m_frame); m_frame = nullptr; }
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if (m_ctx) { avcodec_free_context(&m_ctx); m_ctx = nullptr; }
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}
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void CFFmpegH264Encoder::close() {
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cleanupCodec();
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m_backend.clear();
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m_pts = 0;
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m_forceIDR = false;
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}
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bool CFFmpegH264Encoder::open(const EncoderParams& params) {
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close();
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for (const char* name : kH264Backends) {
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if (tryOpenBackend(name, params)) {
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m_backend = name;
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return true;
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}
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cleanupCodec(); // 释放本次失败的 ctx,准备下一次尝试
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}
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return false;
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}
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bool CFFmpegH264Encoder::tryOpenBackend(const char* name, const EncoderParams& p) {
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const AVCodec* codec = avcodec_find_encoder_by_name(name);
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if (!codec) {
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// 失败 = lib 里没注册这个 encoder。几乎肯定是链到了老 ffmpeg lib。
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Mprintf("=> FFmpeg: encoder '%s' NOT in linked lib (old ffmpeg?)\n", name);
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return false;
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}
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m_ctx = avcodec_alloc_context3(codec);
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if (!m_ctx) {
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Mprintf("=> FFmpeg: avcodec_alloc_context3('%s') failed\n", name);
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return false;
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}
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// 偶数对齐(与 x264 路径 i_width/i_height & 0xfffffffe 一致)
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m_ctx->width = p.width & ~1;
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m_ctx->height = p.height & ~1;
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m_ctx->time_base = AVRational{1, p.fps};
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m_ctx->framerate = AVRational{p.fps, 1};
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m_ctx->pix_fmt = AV_PIX_FMT_NV12;
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m_ctx->gop_size = p.fps * (p.gop_seconds > 0 ? p.gop_seconds : 4);
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m_ctx->max_b_frames = 0;
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m_ctx->bit_rate = (int64_t)p.bitrate_kbps * 1000;
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m_ctx->rc_max_rate = (int64_t)p.bitrate_kbps * 1500;
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m_ctx->rc_buffer_size = (int)(p.bitrate_kbps * 1000);
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// RC 策略选择:远程办公 90% 时间是静态画面(文档/IDE/邮件),CBR 会强行
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// 把目标码率填满(静态用不上的部分浪费带宽)。所有硬编后端统一改用 VBR,
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// bit_rate 是平均目标、rc_max_rate (1.5x) 是峰值上限:静态时 encoder 自动
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// 降码率省带宽,动态时回到目标 + 短暂上探到 1.5x 保证画质。
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// 接近 x264 软编 CRF + VBV 的行为,但严格守住峰值不爆。
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if (strcmp(name, "h264_nvenc") == 0) {
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// NVENC preset: p1(最快/低质) ~ p7(最慢/高质),远控低延迟 p5 兼顾。
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// tune=ll low-latency;rc=vbr 配 max_rate 实现峰值受限的 VBR。
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setOpt(m_ctx->priv_data, "preset", "p5", name);
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setOpt(m_ctx->priv_data, "tune", "ll", name);
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setOpt(m_ctx->priv_data, "rc", "vbr", name);
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setOpt(m_ctx->priv_data, "zerolatency", "1", name);
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} else if (strcmp(name, "h264_qsv") == 0) {
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// Intel Quick Sync Video。preset: veryfast/faster/fast/medium/slow/slower/veryslow
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// QSV 当 bit_rate != rc_max_rate 时自动走 VBR,所以这里只需调 preset。
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// preset=slow 比 medium 慢但画质好,async_depth=1 单帧立即出包。
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// low_power=0 走 PAK 路径,部分集显不支持 low_power 模式。
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setOpt(m_ctx->priv_data, "preset", "slow", name);
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setOptInt(m_ctx->priv_data, "async_depth", 1, name);
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setOptInt(m_ctx->priv_data, "low_power", 0, name);
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} else if (strcmp(name, "h264_amf") == 0) {
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// AMD AMF 远控低延迟配置:
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// usage=ultralowlatency 比 lowlatency 更激进,关闭一切 lookahead;
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// quality=speed 选最快编码路径(vs balanced/quality);
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// rc=cbr 提供最可预测的输出节拍,避免 RC 切换抖动。
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// 静态画面省码率交给应用层 skip 检测(ScreenCapture::GetNextScreenData
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// 已经过 memcmp 把无变化帧直接拦在编码器之前),不再依赖 vbaq/preanalysis
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// 这些会引入 30-100ms lookahead 的"省码率三件套"。
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setOpt(m_ctx->priv_data, "usage", "ultralowlatency", name);
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setOpt(m_ctx->priv_data, "quality", "speed", name);
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setOpt(m_ctx->priv_data, "rc", "cbr", name);
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setOptInt(m_ctx->priv_data, "filler_data", 0, name);
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setOptInt(m_ctx->priv_data, "enforce_hrd", 0, name);
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} else if (strcmp(name, "h264_mf") == 0) {
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// Windows Media Foundation 兜底。rate_control 实际值(ffmpeg -h encoder=h264_mf):
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// default / cbr / pc_vbr / u_vbr / quality / ld_vbr / g_vbr / gld_vbr
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// 远控用 pc_vbr (peak-constrained VBR) 与其他后端语义对齐。
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setOptInt(m_ctx->priv_data, "hw_encoding", 1, name);
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setOpt(m_ctx->priv_data, "rate_control", "pc_vbr", name);
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}
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int ret = avcodec_open2(m_ctx, codec, nullptr);
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if (ret < 0) {
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// 失败 = encoder 找到了但开不起来。常见:无 NVIDIA GPU / 驱动太旧 /
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// NVENC session 占满 / 笔记本独显未唤醒 / 参数组合驱动不接受
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char errbuf[128] = {0};
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av_strerror(ret, errbuf, sizeof(errbuf));
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Mprintf("=> FFmpeg: avcodec_open2('%s') failed (%d): %s\n", name, ret, errbuf);
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return false;
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}
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m_frame = av_frame_alloc();
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if (!m_frame) return false;
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m_frame->format = AV_PIX_FMT_NV12;
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m_frame->width = m_ctx->width;
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m_frame->height = m_ctx->height;
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if (av_frame_get_buffer(m_frame, 32) < 0) {
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Mprintf("=> FFmpeg: av_frame_get_buffer failed\n");
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return false;
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}
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m_packet = av_packet_alloc();
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return m_packet != nullptr;
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}
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void CFFmpegH264Encoder::setBitrate(int kbps) {
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if (!m_ctx) return;
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m_ctx->bit_rate = (int64_t)kbps * 1000;
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m_ctx->rc_max_rate = (int64_t)kbps * 1500;
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m_ctx->rc_buffer_size = (int)(kbps * 1000);
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// 注意:FFmpeg 多数硬编不支持运行时改 bit_rate 让 ctx 立即生效;
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// 这里只更新数值,下次 open 时才生效。Step 1 不依赖动态调码率。
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}
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int CFFmpegH264Encoder::convertRGB24ToNV12(uint8_t* rgb, uint32_t stride,
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uint32_t width, uint32_t height,
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int direction)
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{
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int signed_height = direction * (int)height;
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int w = (int)width;
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int h = (int)height;
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int y_size = w * h;
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int uv_size = (w / 2) * (h / 2);
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m_i420Scratch.resize(y_size + 2 * uv_size);
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uint8_t* y = m_i420Scratch.data();
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uint8_t* u = y + y_size;
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uint8_t* v = u + uv_size;
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if (libyuv::RGB24ToI420(
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rgb, stride,
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y, w,
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u, w / 2,
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v, w / 2,
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w, signed_height) != 0) {
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return -1;
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}
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if (libyuv::I420ToNV12(
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y, w,
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u, w / 2,
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v, w / 2,
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m_frame->data[0], m_frame->linesize[0],
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m_frame->data[1], m_frame->linesize[1],
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w, h) != 0) {
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return -1;
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}
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return 0;
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}
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int CFFmpegH264Encoder::encode(
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uint8_t* rgb, uint8_t bpp, uint32_t stride,
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uint32_t width, uint32_t height,
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uint8_t** lppData, uint32_t* lpSize, int direction)
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{
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if (!m_ctx || !m_frame || !m_packet) return -1;
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if (av_frame_make_writable(m_frame) < 0) return -1;
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int w = (int)width;
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int h = (int)height;
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int signed_height = direction * h;
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if (bpp == 32) {
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if (libyuv::ARGBToNV12(
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rgb, stride,
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m_frame->data[0], m_frame->linesize[0],
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m_frame->data[1], m_frame->linesize[1],
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w, signed_height) != 0) {
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return -1;
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}
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} else if (bpp == 24) {
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if (convertRGB24ToNV12(rgb, stride, width, height, direction) != 0) {
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return -1;
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}
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} else {
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return -2;
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}
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m_frame->pts = m_pts++;
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if (m_forceIDR) {
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m_frame->pict_type = AV_PICTURE_TYPE_I;
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m_forceIDR = false;
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} else {
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m_frame->pict_type = AV_PICTURE_TYPE_NONE;
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}
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int ret = avcodec_send_frame(m_ctx, m_frame);
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if (ret < 0) return -3;
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ret = avcodec_receive_packet(m_ctx, m_packet);
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if (ret == AVERROR(EAGAIN)) {
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// 首帧延迟:本次没出包,调用方按 lpSize==0 跳过本帧
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*lppData = nullptr;
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*lpSize = 0;
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return 0;
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}
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if (ret < 0) return -4;
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m_outputBuffer.assign(m_packet->data, m_packet->data + m_packet->size);
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*lppData = m_outputBuffer.data();
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*lpSize = (uint32_t)m_outputBuffer.size();
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av_packet_unref(m_packet);
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return 0;
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}
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#endif // _WIN64 && !DISABLE_FFMPEG_FOR_TEST
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Block a user