Feature: Implement H.264 and AV1 hardware encoding for remote control

Remark: Need to update FFmpeg static libraries to take effort
This commit is contained in:
yuanyuanxiang
2026-05-28 11:41:33 +02:00
parent d1aa7a2c02
commit 8c7f612449
30 changed files with 2113 additions and 68 deletions

View File

@@ -0,0 +1,62 @@
#pragma once
#include "VideoEncoderBase.h"
#include "common/config.h"
#include <string>
#include <vector>
// 合规守护DISABLE_FFMPEG_FOR_TEST=1 时整类移出编译单元,避免 GPL 传染(与 c0a632a 对齐)
#if defined(_WIN64) && !DISABLE_FFMPEG_FOR_TEST
struct AVCodecContext;
struct AVFrame;
struct AVPacket;
// FFmpeg 硬编 AV1 实现。
// 后端探测顺序av1_nvenc (NVIDIA RTX 40+) → av1_amf (AMD RX 7000+) → av1_qsv
// (Intel Arc / 11 代+ 部分核显)。AV1 硬编硬件门槛比 H.264 高得多 —— 没合适
// 硬件时 open 全部失败,由 EncoderFactory 自动回退到 H.264 路径。
//
// 注意FFmpeg 7.1 没有 av1_mf 兜底,因此本类的探测列表比 H.264 短一项。
class CFFmpegAV1Encoder : public VideoEncoderBase
{
public:
CFFmpegAV1Encoder();
~CFFmpegAV1Encoder() override;
bool open(const EncoderParams& params) override;
void close() override;
int encode(
uint8_t* rgb,
uint8_t bpp,
uint32_t stride,
uint32_t width,
uint32_t height,
uint8_t** lppData,
uint32_t* lpSize,
int direction = 1
) override;
void forceIDR() override { m_forceIDR = true; }
void setBitrate(int kbps) override;
VideoCodec codec() const override { return VideoCodec::AV1; }
const char* backendName() const override { return m_backend.c_str(); }
private:
bool tryOpenBackend(const char* name, const EncoderParams& p);
void cleanupCodec();
int convertRGB24ToNV12(uint8_t* rgb, uint32_t stride,
uint32_t width, uint32_t height, int direction);
AVCodecContext* m_ctx = nullptr;
AVFrame* m_frame = nullptr;
AVPacket* m_packet = nullptr;
std::vector<uint8_t> m_outputBuffer;
std::vector<uint8_t> m_i420Scratch;
int64_t m_pts = 0;
bool m_forceIDR = false;
std::string m_backend;
};
#endif // _WIN64 && !DISABLE_FFMPEG_FOR_TEST