Refactor: split ScanScreen window-capture into 3 private methods
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@@ -171,99 +171,17 @@ LPBYTE CScreenSpy::GetFirstScreenData(ULONG* ulFirstScreenLength)
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VOID CScreenSpy::ScanScreen(HDC hdcDest, HDC hdcSour, ULONG ulWidth, ULONG ulHeight)
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{
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if (m_hTargetWnd || m_bDynamicForeground) {
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// 动态前景模式:每帧查询当前前景窗口,切换时尺寸不变则直接复用,尺寸变化则触发重建
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if (m_bDynamicForeground) {
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HWND fg = GetForegroundWindow();
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if (fg && fg != m_hTargetWnd) {
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RECT wndRc = {}, frameRc = {};
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GetWindowRect(fg, &wndRc);
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frameRc = wndRc;
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DwmGetWindowAttribute(fg, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRc, sizeof(frameRc));
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ULONG newW = (ULONG)(frameRc.right - frameRc.left);
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ULONG newH = (ULONG)(frameRc.bottom - frameRc.top);
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if (newW != m_ulFullWidth || newH != m_ulFullHeight) {
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// 尺寸不同:触发重建,同时把新 HWND 写入 m_NextTargetWnd,
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// 让 WorkThread 在重建前同步更新 CScreenManager::m_hTargetWnd
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m_NextTargetWnd = fg;
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m_bNeedRestart = true;
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return;
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}
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// 尺寸相同:直接切换,更新阴影偏移和缓存,无需重建
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m_ShadowLeft = frameRc.left - wndRc.left;
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m_ShadowTop = frameRc.top - wndRc.top;
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m_CachedWndW = wndRc.right - wndRc.left;
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m_CachedWndH = wndRc.bottom - wndRc.top;
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m_PendingWndW = m_PendingWndH = 0;
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m_hTargetWnd = fg;
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Mprintf("CScreenSpy: 前景切换(同尺寸) -> HWND=%p\n", fg);
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}
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if (!m_hTargetWnd) return; // 当前无前景窗口,冻结上一帧
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}
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// 最小化:不绘制,hdcDest 保留上一帧内容(远程端看到冻结画面)
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if (m_bDynamicForeground && !UpdateDynamicForeground()) return;
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if (IsIconic(m_hTargetWnd)) return;
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// 检测窗口尺寸变化:GetWindowRect 廉价,每帧调用;
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// DwmGetWindowAttribute 较重,仅在 GetWindowRect 尺寸稳定后才调用。
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// 防抖策略:拖拽 resize 期间尺寸持续变化,冻结画面等待稳定 300ms 后再重建,
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// 避免拖拽过程中每帧重建 DIBSection / 重发 BitmapInfo / 重置编解码器。
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static const DWORD RESIZE_DEBOUNCE_MS = 300;
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RECT fullRc = {};
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GetWindowRect(m_hTargetWnd, &fullRc);
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// 窗口每帧都可能移动,实时更新屏幕偏移,保证 PointConversion 坐标正确
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m_iScreenX = fullRc.left + m_ShadowLeft;
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m_iScreenY = fullRc.top + m_ShadowTop;
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int w = fullRc.right - fullRc.left;
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int h = fullRc.bottom - fullRc.top;
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if (w != m_CachedWndW || h != m_CachedWndH) {
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// 尺寸有变化:更新防抖记录
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if (w != m_PendingWndW || h != m_PendingWndH) {
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m_PendingWndW = w;
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m_PendingWndH = h;
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m_SizeChangeTick = GetTickCount();
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}
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// 尚未稳定:冻结当前帧,继续等待
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if (GetTickCount() - m_SizeChangeTick < RESIZE_DEBOUNCE_MS)
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return;
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// 稳定 300ms:查询 DWM 真实帧边界,决定是否重建
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RECT frameRc = fullRc;
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if (SUCCEEDED(DwmGetWindowAttribute(m_hTargetWnd, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRc, sizeof(frameRc)))) {
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m_ShadowLeft = frameRc.left - fullRc.left;
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m_ShadowTop = frameRc.top - fullRc.top;
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} else {
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m_ShadowLeft = m_ShadowTop = 0;
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}
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if ((ULONG)(frameRc.right - frameRc.left) != m_ulFullWidth ||
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(ULONG)(frameRc.bottom - frameRc.top) != m_ulFullHeight) {
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Mprintf("CScreenSpy: 窗口尺寸变化 %dx%d -> %dx%d,触发重建\n",
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m_ulFullWidth, m_ulFullHeight,
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frameRc.right - frameRc.left, frameRc.bottom - frameRc.top);
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m_bNeedRestart = true;
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return;
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}
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m_CachedWndW = w;
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m_CachedWndH = h;
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}
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// PrintWindow → 临时 DC → BitBlt 到目标(用缓存的阴影偏移跳过 DWM 扩展帧)
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HDC hTmp = m_data.GetWindowDC();
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HBITMAP hOld = (HBITMAP)SelectObject(hTmp, m_data.GetWindowBmp());
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BOOL ok = PrintWindow(m_hTargetWnd, hTmp, PW_RENDERFULLCONTENT);
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if (!ok) ok = PrintWindow(m_hTargetWnd, hTmp, 0);
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if (ok) {
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BitBlt(hdcDest, 0, 0, ulWidth, ulHeight, hTmp, m_ShadowLeft, m_ShadowTop, SRCCOPY);
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}
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SelectObject(hTmp, hOld);
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if (!CheckWindowResize()) return;
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CaptureWindowContent(hdcDest, hdcSour, ulWidth, ulHeight);
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return;
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}
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if (m_bVirtualPaint) {
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// 先用深色填充背景,避免窗口移动时留下残影
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RECT rcFill = { 0, 0, (LONG)ulWidth, (LONG)ulHeight };
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HBRUSH hBrush = CreateSolidBrush(RGB(30, 30, 30)); // 深灰色背景
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HBRUSH hBrush = CreateSolidBrush(RGB(30, 30, 30));
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FillRect(hdcDest, &rcFill, hBrush);
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DeleteObject(hBrush);
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int n = 0;
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if (n = EnumWindowsTopToDown(NULL, EnumHwndsPrint, (LPARAM)&m_data.SetScreenDC(hdcDest))) {
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Mprintf("EnumWindowsTopToDown failed: %d!!! GetLastError: %d\n", n, GetLastError());
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@@ -275,18 +193,99 @@ VOID CScreenSpy::ScanScreen(HDC hdcDest, HDC hdcSour, ULONG ulWidth, ULONG ulHei
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#if COPY_ALL
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BitBlt(hdcDest, 0, 0, ulWidth, ulHeight, hdcSour, m_iScreenX, m_iScreenY, SRCCOPY);
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#else
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const ULONG ulJumpLine = 50;
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const ULONG ulJumpSleep = ulJumpLine / 10;
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for (int i = 0, ulToJump = 0; i < ulHeight; i += ulToJump) {
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ULONG ulv1 = ulHeight - i;
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if (ulv1 > ulJumpLine)
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ulToJump = ulJumpLine;
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else
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ulToJump = ulv1;
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BitBlt(hdcDest, 0, i, ulWidth, ulToJump, hdcSour,0, i, SRCCOPY);
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const ULONG ulJumpLine = 50;
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const ULONG ulJumpSleep = ulJumpLine / 10;
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for (int i = 0, ulToJump = 0; i < (int)ulHeight; i += ulToJump) {
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ULONG ulv1 = ulHeight - i;
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ulToJump = (ulv1 > ulJumpLine) ? ulJumpLine : ulv1;
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BitBlt(hdcDest, 0, i, ulWidth, ulToJump, hdcSour, 0, i, SRCCOPY);
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Sleep(ulJumpSleep);
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}
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#endif
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}
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// 每帧跟踪前景窗口;切换时尺寸相同直接复用,尺寸不同触发重建
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// 返回 false 表示本帧跳过(冻结)
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bool CScreenSpy::UpdateDynamicForeground()
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{
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HWND fg = GetForegroundWindow();
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if (fg && fg != m_hTargetWnd) {
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RECT wndRc = {}, frameRc = {};
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GetWindowRect(fg, &wndRc);
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frameRc = wndRc;
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DwmGetWindowAttribute(fg, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRc, sizeof(frameRc));
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ULONG newW = (ULONG)(frameRc.right - frameRc.left);
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ULONG newH = (ULONG)(frameRc.bottom - frameRc.top);
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if (newW != m_ulFullWidth || newH != m_ulFullHeight) {
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// 尺寸不同:让 WorkThread 重建,m_NextTargetWnd 传递新 HWND
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m_NextTargetWnd = fg;
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m_bNeedRestart = true;
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return false;
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}
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// 尺寸相同:直接切换,更新阴影偏移缓存,无需重建
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m_ShadowLeft = frameRc.left - wndRc.left;
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m_ShadowTop = frameRc.top - wndRc.top;
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m_CachedWndW = wndRc.right - wndRc.left;
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m_CachedWndH = wndRc.bottom - wndRc.top;
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m_PendingWndW = m_PendingWndH = 0;
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m_hTargetWnd = fg;
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Mprintf("CScreenSpy: 前景切换(同尺寸) -> HWND=%p\n", fg);
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}
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return m_hTargetWnd != NULL; // NULL=无前景窗口,冻结上一帧
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}
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// 检测窗口 resize:GetWindowRect 每帧调用;DWM 查询仅在尺寸稳定 300ms 后触发
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// 同时更新 m_iScreenX/Y(窗口移动时坐标同步),返回 false 表示本帧跳过
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bool CScreenSpy::CheckWindowResize()
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{
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static const DWORD RESIZE_DEBOUNCE_MS = 300;
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RECT fullRc = {};
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GetWindowRect(m_hTargetWnd, &fullRc);
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m_iScreenX = fullRc.left + m_ShadowLeft;
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m_iScreenY = fullRc.top + m_ShadowTop;
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int w = fullRc.right - fullRc.left;
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int h = fullRc.bottom - fullRc.top;
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if (w == m_CachedWndW && h == m_CachedWndH)
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return true;
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// 尺寸有变化:更新防抖记录
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if (w != m_PendingWndW || h != m_PendingWndH) {
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m_PendingWndW = w;
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m_PendingWndH = h;
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m_SizeChangeTick = GetTickCount();
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}
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if (GetTickCount() - m_SizeChangeTick < RESIZE_DEBOUNCE_MS)
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return false; // 尚未稳定,冻结等待
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// 稳定 300ms:查询 DWM 真实帧边界,决定是否重建
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RECT frameRc = fullRc;
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if (SUCCEEDED(DwmGetWindowAttribute(m_hTargetWnd, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRc, sizeof(frameRc)))) {
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m_ShadowLeft = frameRc.left - fullRc.left;
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m_ShadowTop = frameRc.top - fullRc.top;
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} else {
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m_ShadowLeft = m_ShadowTop = 0;
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}
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if ((ULONG)(frameRc.right - frameRc.left) != m_ulFullWidth ||
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(ULONG)(frameRc.bottom - frameRc.top) != m_ulFullHeight) {
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Mprintf("CScreenSpy: 窗口尺寸变化 %dx%d -> %dx%d,触发重建\n",
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m_ulFullWidth, m_ulFullHeight,
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frameRc.right - frameRc.left, frameRc.bottom - frameRc.top);
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m_bNeedRestart = true;
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return false;
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}
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m_CachedWndW = w;
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m_CachedWndH = h;
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return true;
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}
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// 前景模式直接 BitBlt(零闪烁);指定窗口模式用 PrintWindow(处理遮挡)
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void CScreenSpy::CaptureWindowContent(HDC hdcDest, HDC hdcSour, ULONG ulWidth, ULONG ulHeight)
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{
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if (m_bDynamicForeground) {
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BitBlt(hdcDest, 0, 0, ulWidth, ulHeight, hdcSour, m_iScreenX, m_iScreenY, SRCCOPY);
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} else {
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HDC hTmp = m_data.GetWindowDC();
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HBITMAP hOld = (HBITMAP)SelectObject(hTmp, m_data.GetWindowBmp());
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if (PrintWindow(m_hTargetWnd, hTmp, PW_RENDERFULLCONTENT))
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BitBlt(hdcDest, 0, 0, ulWidth, ulHeight, hTmp, m_ShadowLeft, m_ShadowTop, SRCCOPY);
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SelectObject(hTmp, hOld);
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}
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}
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