Feature(Go): Web auth, WebSocket signaling and live device list (Phase 3)

This commit is contained in:
yuanyuanxiang
2026-05-17 22:18:29 +02:00
committed by yuanyuanxiang
parent 534d3650c4
commit 4ea6ed252c
13 changed files with 1211 additions and 21 deletions

192
server/go/wsauth/wsauth.go Normal file
View File

@@ -0,0 +1,192 @@
// Package wsauth provides authentication and session-token management for
// the web service. Protocol surface (challenge nonce + SHA256-based response
// and SHA256(password+salt) hashes) is kept compatible with the existing
// browser front-end and users.json format. Internal token representation is
// deliberately different from the C++ counterpart — opaque random hex strings
// keyed into an in-memory map — to avoid leaking the proprietary token format.
package wsauth
import (
"crypto/rand"
"crypto/sha256"
"encoding/hex"
"errors"
"sync"
"time"
)
// Default knobs. Override via SetDefaults at startup if needed.
const (
DefaultTokenExpire = 24 * time.Hour
nonceBytes = 16 // 32 hex chars
tokenBytes = 32 // 64 hex chars
saltBytes = 8 // 16 hex chars
)
// ErrInvalidToken is returned when a token is unknown or expired.
var ErrInvalidToken = errors.New("invalid or expired token")
// User is the credentials record for one web account.
type User struct {
Username string
PasswordHash string // SHA256(password+salt) in lowercase hex
Salt string // empty for admin (matches C++ convention)
Role string // "admin" or "viewer"
}
// Session is the authenticated state attached to a valid token.
type Session struct {
Username string
Role string
ExpiresAt time.Time
}
// Authenticator owns the user table and the active token map. It is safe to
// use from multiple goroutines.
type Authenticator struct {
mu sync.RWMutex
users map[string]*User // username -> user
tokens map[string]*Session // token -> session
tokenExpire time.Duration
}
// New returns an empty Authenticator. Call AddUser to populate.
func New() *Authenticator {
return &Authenticator{
users: make(map[string]*User),
tokens: make(map[string]*Session),
tokenExpire: DefaultTokenExpire,
}
}
// SetTokenExpire overrides the default session lifetime.
func (a *Authenticator) SetTokenExpire(d time.Duration) {
if d <= 0 {
return
}
a.mu.Lock()
a.tokenExpire = d
a.mu.Unlock()
}
// AddUser registers a user. PasswordHash should already be
// SHA256(password+salt) in lowercase hex; pass empty Salt to mirror the
// admin-style "no salt" convention used by the C++ side.
func (a *Authenticator) AddUser(u User) {
if u.Username == "" {
return
}
a.mu.Lock()
a.users[u.Username] = &u
a.mu.Unlock()
}
// AddAdminFromPlainPassword is a convenience for the bootstrap admin: salt is
// empty (matching the C++ admin record), hash is SHA256(password).
func (a *Authenticator) AddAdminFromPlainPassword(username, plainPassword string) {
a.AddUser(User{
Username: username,
PasswordHash: ComputeSHA256(plainPassword),
Salt: "",
Role: "admin",
})
}
// GetSalt returns the per-user salt. If the user does not exist, returns ("", false).
// Note: the C++ admin uses an empty salt — that is still considered "found"
// and the empty string is returned with ok=true.
func (a *Authenticator) GetSalt(username string) (string, bool) {
a.mu.RLock()
u, ok := a.users[username]
a.mu.RUnlock()
if !ok {
return "", false
}
return u.Salt, true
}
// VerifyLogin checks a challenge-response login. The browser sends
// response = SHA256(passwordHash + nonce). On success the function mints a
// new session token, stores it, and returns (token, role, nil).
func (a *Authenticator) VerifyLogin(username, response, nonce string) (token, role string, err error) {
a.mu.RLock()
u, ok := a.users[username]
expire := a.tokenExpire
a.mu.RUnlock()
if !ok {
return "", "", errors.New("invalid credentials")
}
expected := ComputeSHA256(u.PasswordHash + nonce)
if response != expected {
return "", "", errors.New("invalid credentials")
}
token, err = randomHex(tokenBytes)
if err != nil {
return "", "", err
}
a.mu.Lock()
a.tokens[token] = &Session{
Username: username,
Role: u.Role,
ExpiresAt: time.Now().Add(expire),
}
a.mu.Unlock()
return token, u.Role, nil
}
// ValidateToken returns the session for a token or ErrInvalidToken. Expired
// tokens are removed lazily as they are looked up.
func (a *Authenticator) ValidateToken(token string) (*Session, error) {
a.mu.RLock()
s, ok := a.tokens[token]
a.mu.RUnlock()
if !ok {
return nil, ErrInvalidToken
}
if time.Now().After(s.ExpiresAt) {
a.mu.Lock()
delete(a.tokens, token)
a.mu.Unlock()
return nil, ErrInvalidToken
}
return s, nil
}
// RevokeToken removes a token from the active set. No-op for unknown tokens.
func (a *Authenticator) RevokeToken(token string) {
a.mu.Lock()
delete(a.tokens, token)
a.mu.Unlock()
}
// NewNonce returns a fresh challenge nonce (hex string). Each WS connection
// should receive exactly one nonce, consumed by a single login attempt.
func NewNonce() (string, error) {
return randomHex(nonceBytes)
}
// NewSalt returns a fresh per-user salt (hex string).
func NewSalt() (string, error) {
return randomHex(saltBytes)
}
// ComputeSHA256 returns the lowercase-hex SHA256 of s.
func ComputeSHA256(s string) string {
sum := sha256.Sum256([]byte(s))
return hex.EncodeToString(sum[:])
}
// HashPassword computes the stored hash for a (password, salt) pair using
// the same scheme as the existing C++ users.json: SHA256(password + salt).
func HashPassword(password, salt string) string {
return ComputeSHA256(password + salt)
}
func randomHex(n int) (string, error) {
b := make([]byte, n)
if _, err := rand.Read(b); err != nil {
return "", err
}
return hex.EncodeToString(b), nil
}