Feat: Android client Phase 0-3 full implementation
This commit was merged in pull request #3.
This commit is contained in:
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android/app/src/main/cpp/ScreenHandler.h
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android/app/src/main/cpp/ScreenHandler.h
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#pragma once
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// Android 屏幕处理器:管理截屏子连接,接收 Java 侧 MediaCodec 输出的 H.264 NALU,
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// 按协议封装后通过子连接发送给服务端。
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#include "common/commands.h"
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#include "client/IOCPClient.h"
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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#include <queue>
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#include <vector>
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#include <thread>
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#include <cstring>
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#include <cinttypes>
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#include <android/log.h>
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#define LOGI_SH(...) __android_log_print(ANDROID_LOG_INFO, "YAMA_SCR", __VA_ARGS__)
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#define LOGE_SH(...) __android_log_print(ANDROID_LOG_ERROR, "YAMA_SCR", __VA_ARGS__)
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extern uint64_t g_myClientID;
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// 定义在 main.cpp,供子连接的 OnReceive 调用
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extern void DispatchControlEvent(uint32_t msgVal, uint64_t wParam, int32_t ptX, int32_t ptY);
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// Linux/macOS 共用的 BITMAPINFOHEADER 布局(与 Windows 完全一致)
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#pragma pack(push, 1)
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struct BmpInfoHeader {
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uint32_t biSize;
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int32_t biWidth;
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int32_t biHeight;
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uint16_t biPlanes;
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uint16_t biBitCount;
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uint32_t biCompression;
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uint32_t biSizeImage;
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int32_t biXPelsPerMeter;
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int32_t biYPelsPerMeter;
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uint32_t biClrUsed;
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uint32_t biClrImportant;
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};
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#pragma pack(pop)
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class AndroidScreenHandler : public IOCPManager {
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public:
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AndroidScreenHandler(IOCPClient* client, int width, int height)
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: m_client(client), m_width(width), m_height(height),
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m_started(false), m_running(true), m_firstSent(false)
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{
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memset(&m_bmpHdr, 0, sizeof(m_bmpHdr));
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m_bmpHdr.biSize = sizeof(BmpInfoHeader);
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m_bmpHdr.biWidth = width;
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m_bmpHdr.biHeight = height;
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m_bmpHdr.biPlanes = 1;
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m_bmpHdr.biBitCount = 32;
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m_bmpHdr.biCompression = 0;
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m_bmpHdr.biSizeImage = (uint32_t)(width * height * 4);
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// 1 = top-down H264(Android MediaCodec 标准编码顺序);
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// 服务端据此用负步长写 DIB,抵消 GDI bottom-up 翻转
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m_bmpHdr.biClrImportant = 1;
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m_sendThread = std::thread(&AndroidScreenHandler::SendLoop, this);
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}
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~AndroidScreenHandler() {
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m_running = false;
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m_cond.notify_all();
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if (m_sendThread.joinable())
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m_sendThread.join();
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}
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// 子连接建立后立即调用,告知服务端屏幕尺寸和编码格式
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void SendBitmapInfo() {
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const uint32_t total = 1 + sizeof(BmpInfoHeader) + 2 * sizeof(uint64_t) + sizeof(ScreenSettings);
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std::vector<uint8_t> buf(total, 0);
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buf[0] = TOKEN_BITMAPINFO;
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memcpy(&buf[1], &m_bmpHdr, sizeof(BmpInfoHeader));
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uint64_t clientID = g_myClientID;
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uint64_t zero = 0;
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size_t off = 1 + sizeof(BmpInfoHeader);
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memcpy(&buf[off], &clientID, 8);
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memcpy(&buf[off + 8], &zero, 8);
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ScreenSettings ss = {};
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ss.MaxFPS = 10;
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ss.ScreenWidth = m_width;
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ss.ScreenHeight = m_height;
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ss.QualityLevel = QUALITY_GOOD; // 告知服务端使用 H264 解码器
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ss.ScreenType = USING_VIRTUAL; // 虚拟显示
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memcpy(&buf[off + 16], &ss, sizeof(ss));
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m_client->Send2Server((char*)buf.data(), total);
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LOGI_SH("SendBitmapInfo %dx%d clientID=%" PRIu64, m_width, m_height, clientID);
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// H.264 是推送模式,不需要等 COMMAND_NEXT 才开始发帧。
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// 服务端在 auth 通过瞬间发 COMMAND_NEXT,此时 setManagerCallBack 尚未注册,
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// 消息被 WorkThread 丢弃,m_started 永远 false 导致帧全部卡在队列里。
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m_started = true;
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m_cond.notify_all();
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}
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// 由 JNI 线程调用,投递 MediaCodec 输出的 NALU
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void OnFrameData(const uint8_t* data, uint32_t size, bool isKeyframe) {
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if (!m_running || size == 0) return;
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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while (m_queue.size() >= 6) m_queue.pop();
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m_queue.push({std::vector<uint8_t>(data, data + size), isKeyframe});
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}
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m_cond.notify_one();
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}
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virtual VOID OnReceive(PBYTE data, ULONG size) override {
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if (!size) return;
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switch (data[0]) {
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case COMMAND_NEXT:
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// 推送模式下已在 SendBitmapInfo 里开始推流;此处保留兼容,无副作用。
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LOGI_SH("COMMAND_NEXT received");
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m_started = true;
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m_cond.notify_all();
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break;
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case CMD_QUALITY_LEVEL:
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if (size >= 2) LOGI_SH("QualityLevel=%d", (int)(int8_t)data[1]);
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break;
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case COMMAND_SCREEN_CONTROL: {
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// 服务端通过子连接下发鼠标/键盘控制包(MSG64 固定 48 字节)
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// 坐标从 lParam(offset 24)读取,与 Windows/Linux/macOS 客户端一致:
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// lParam = MAKELPARAM(enc_x, enc_y),低16位=x,高16位=y。
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// 不读 pt.x/pt.y (offset 40/44):64-bit MSG 的 pt 在 offset 36,
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// 与 MSG64 offset 40 不同,直接读会得到错误坐标。
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if ((ULONG)size < 1 + 48u) break;
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const uint8_t* p = data + 1;
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uint64_t msgVal = 0, wParam = 0, lParam = 0;
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memcpy(&msgVal, p + 8, 8);
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memcpy(&wParam, p + 16, 8);
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memcpy(&lParam, p + 24, 8);
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int32_t ptX = (int32_t)(int16_t)(lParam & 0xFFFF);
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int32_t ptY = (int32_t)(int16_t)((lParam >> 16) & 0xFFFF);
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DispatchControlEvent((uint32_t)msgVal, wParam, ptX, ptY);
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break;
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}
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default:
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break;
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}
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}
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private:
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struct Frame { std::vector<uint8_t> data; bool isKeyframe; };
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IOCPClient* m_client;
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int m_width, m_height;
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std::atomic<bool> m_started;
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std::atomic<bool> m_running;
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std::atomic<bool> m_firstSent;
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std::atomic<bool> m_skipLogged{false};
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BmpInfoHeader m_bmpHdr;
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std::queue<Frame> m_queue;
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std::mutex m_mutex;
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std::condition_variable m_cond;
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std::thread m_sendThread;
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void SendLoop() {
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while (m_running) {
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std::unique_lock<std::mutex> lk(m_mutex);
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m_cond.wait(lk, [&]{ return (!m_queue.empty() && m_started) || !m_running; });
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if (!m_running) break;
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Frame f = std::move(m_queue.front());
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m_queue.pop();
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lk.unlock();
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// 第一帧必须是关键帧
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if (!m_firstSent && !f.isKeyframe) {
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if (!m_skipLogged.exchange(true))
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LOGI_SH("SendLoop: waiting for first IDR, skipping P-frames");
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continue;
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}
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if (!m_firstSent)
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LOGI_SH("SendH264 first IDR size=%u", (uint32_t)f.data.size());
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SendH264(f.data.data(), (uint32_t)f.data.size());
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m_firstSent = true;
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}
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}
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// 格式: [TOKEN_NEXTSCREEN:1][ALGORITHM_H264:1][cursorX:4][cursorY:4][cursorType:1][NALU:N]
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void SendH264(const uint8_t* nalu, uint32_t naluSize) {
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const uint32_t hdrSize = 1 + 1 + 4 + 4 + 1;
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std::vector<uint8_t> pkt(hdrSize + naluSize);
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pkt[0] = TOKEN_NEXTSCREEN;
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pkt[1] = ALGORITHM_H264;
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// cursor: (0,0), type: IDC_ARROW=1
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memset(&pkt[2], 0, 8);
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pkt[10] = 1;
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memcpy(&pkt[hdrSize], nalu, naluSize);
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m_client->Send2Server((char*)pkt.data(), pkt.size());
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}
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};
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