Go:Add build pipeline for go server and fix web login bug
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@@ -1,6 +1,8 @@
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@echo off
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:: SimpleRemoter Quick Build Script
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:: Usage: build.cmd [release|debug] [x64|x86|all] [server|clean|publish]
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:: Usage: build.cmd [release|debug] [x64|x86|all] [server|clean|publish|go-server]
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:: go-server Build Go fallback server only -> Bin\YamaGo_x64.exe
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:: go-server publish Same, plus UPX --best compression
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setlocal enabledelayedexpansion
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@@ -18,6 +20,7 @@ if /i "%~1"=="all" (set PLATFORM=all& shift& goto :parse_args)
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if /i "%~1"=="server" (set EXTRA_ARGS=!EXTRA_ARGS! -ServerOnly& shift& goto :parse_args)
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if /i "%~1"=="clean" (set EXTRA_ARGS=!EXTRA_ARGS! -Clean& shift& goto :parse_args)
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if /i "%~1"=="publish" (set EXTRA_ARGS=!EXTRA_ARGS! -Publish& shift& goto :parse_args)
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if /i "%~1"=="go-server" (set EXTRA_ARGS=!EXTRA_ARGS! -GoServer& shift& goto :parse_args)
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echo Unknown argument: %~1
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shift
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goto :parse_args
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103
build.ps1
103
build.ps1
@@ -15,11 +15,110 @@ param(
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[switch]$ServerOnly, # Only build main server (Yama), skip client projects
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[switch]$Clean, # Clean before build
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[switch]$Publish # Publish mode: rebuild all deps + x64 Release + UPX compress
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[switch]$Publish, # Publish mode: rebuild all deps + x64 Release + UPX compress
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[switch]$GoServer # Build Go fallback server (server/go) -> Bin/YamaGo_x64.exe
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)
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$ErrorActionPreference = "Stop"
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$rootDir = $PSScriptRoot
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$binDir = Join-Path $rootDir "Bin"
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$upxPath = Join-Path $rootDir "server\2015Remote\res\3rd\upx.exe"
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# Build Go fallback server. No-op (with warning) if Go compiler is not installed.
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# When -Compress is set, run UPX --best on the output (mirrors C++ publish flow).
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function Build-GoServer {
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param(
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[string]$Configuration,
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[switch]$Compress
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)
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Write-Host ""
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Write-Host "Building Go server (server/go)..." -ForegroundColor Magenta
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$goCmd = Get-Command go -ErrorAction SilentlyContinue
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if (-not $goCmd) {
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Write-Host "WARNING: Go compiler not found in PATH. Skipping Go server build." -ForegroundColor Yellow
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Write-Host " Install from https://go.dev/dl/ and ensure 'go' is in PATH." -ForegroundColor DarkGray
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return $false
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}
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Write-Host "Using Go: $($goCmd.Source)" -ForegroundColor Cyan
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$goDir = Join-Path $rootDir "server\go"
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if (-not (Test-Path $goDir)) {
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Write-Host "ERROR: Go source directory not found at $goDir" -ForegroundColor Red
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return $false
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}
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# Sync web assets (mirrors Makefile `sync` target — single source is server/web/index.html)
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$webSrc = Join-Path $rootDir "server\web\index.html"
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$webDstDir = Join-Path $goDir "web\assets"
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if (Test-Path $webSrc) {
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if (-not (Test-Path $webDstDir)) { New-Item -ItemType Directory -Path $webDstDir -Force | Out-Null }
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Copy-Item -Path $webSrc -Destination (Join-Path $webDstDir "index.html") -Force
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}
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if (-not (Test-Path $binDir)) { New-Item -ItemType Directory -Path $binDir -Force | Out-Null }
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$outFile = Join-Path $binDir "YamaGo_x64.exe"
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# Release strips debug info for smaller binary; Debug keeps symbols.
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$ldflags = if ($Configuration -eq "Debug") { "" } else { "-s -w" }
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Push-Location $goDir
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try {
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$env:GOOS = "windows"
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$env:GOARCH = "amd64"
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if ($ldflags) {
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& go build -ldflags $ldflags -o $outFile ./cmd
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} else {
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& go build -o $outFile ./cmd
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}
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$code = $LASTEXITCODE
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} finally {
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Pop-Location
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}
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if ($code -ne 0) {
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Write-Host "ERROR: Go build failed (exit $code)" -ForegroundColor Red
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return $false
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}
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$size = (Get-Item $outFile).Length / 1MB
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Write-Host "OK: $outFile ($($size.ToString('F2')) MB)" -ForegroundColor Green
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# In-place UPX compression. Failure is a warning, not an error — the
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# uncompressed binary is still usable, and UPX occasionally refuses on
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# certain PE sections.
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if ($Compress) {
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Write-Host ""
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Write-Host "UPX compressing Go server..." -ForegroundColor Magenta
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if (-not (Test-Path $upxPath)) {
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Write-Host "WARNING: UPX not found at $upxPath — skipping compression" -ForegroundColor Yellow
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} else {
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$sizeBefore = (Get-Item $outFile).Length / 1MB
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Write-Host " Before: $($sizeBefore.ToString('F2')) MB" -ForegroundColor DarkGray
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& $upxPath --best $outFile
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if ($LASTEXITCODE -ne 0) {
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Write-Host "WARNING: UPX compression failed, uncompressed binary kept" -ForegroundColor Yellow
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} else {
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$sizeAfter = (Get-Item $outFile).Length / 1MB
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$ratio = (1 - $sizeAfter / $sizeBefore) * 100
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Write-Host " After: $($sizeAfter.ToString('F2')) MB (-$($ratio.ToString('F1'))%)" -ForegroundColor Green
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}
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}
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}
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return $true
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}
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# Go-only fast path: skip MSBuild entirely. -Publish here means "compress the
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# Go binary too" (not the full C++ publish flow).
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if ($GoServer) {
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$ok = Build-GoServer -Configuration $Config -Compress:$Publish
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if (-not $ok) { exit 1 }
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exit 0
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}
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# Find MSBuild (VS2019 or VS2022, including Insiders/Preview)
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# Order: Prefer installations with v142 toolset (VS2019) over VS2022 BuildTools
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$msBuildPaths = @(
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@@ -72,9 +171,7 @@ elseif ($msBuild -match "\\18\\") { $vsYear = "2019 Insiders" }
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Write-Host "Using MSBuild: $msBuild" -ForegroundColor Cyan
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$rootDir = $PSScriptRoot
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$slnFile = Join-Path $rootDir "YAMA.sln"
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$upxPath = Join-Path $rootDir "server\2015Remote\res\3rd\upx.exe"
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# Publish mode overrides
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if ($Publish) {
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@@ -668,6 +668,15 @@ func main() {
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log := logger.New(logCfg)
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// Track env vars where we fell back to a built-in default. Printed once
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// at the end of startup so the operator sees what's in effect — vars the
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// operator explicitly set are NOT listed (they already know their value).
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type defaultedEnv struct{ name, value string }
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var defaultsUsed []defaultedEnv
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rememberDefault := func(name, value string) {
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defaultsUsed = append(defaultsUsed, defaultedEnv{name, value})
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}
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// Create auth config
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authCfg := auth.DefaultConfig()
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// PwdHash can be set from environment or config file
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@@ -675,6 +684,7 @@ func main() {
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if authCfg.PwdHash == "" {
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// Default placeholder - should be configured in production
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authCfg.PwdHash = "61f04dd637a74ee34493fc1025de2c131022536da751c29e3ff4e9024d8eec43"
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rememberDefault("YAMA_PWDHASH", authCfg.PwdHash)
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}
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authCfg.SuperPass = os.Getenv("YAMA_PWD")
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@@ -721,19 +731,23 @@ func main() {
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// Web user authenticator. Bootstrap admin from env var YAMA_WEB_ADMIN_PASS;
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// if unset, fall back to YAMA_PWD (same secret the TCP authorization uses)
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// so a single password env var is enough to bring up the whole stack.
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// If neither is set, no admin is registered and login will always fail —
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// the user must define a password before browsers can log in.
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// If neither is set we use a hard-coded "admin" default so the web UI is
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// usable out of the box — the startup banner surfaces this so operators
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// know to override it in any non-dev deployment.
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const defaultWebAdminPass = "admin"
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webAuth := wsauth.New()
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adminPass := os.Getenv("YAMA_WEB_ADMIN_PASS")
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if adminPass == "" {
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adminPass = os.Getenv("YAMA_PWD")
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}
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if adminPass != "" {
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usingDefaultWebPass := false
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if adminPass == "" {
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adminPass = defaultWebAdminPass
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rememberDefault("YAMA_WEB_ADMIN_PASS", defaultWebAdminPass)
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usingDefaultWebPass = true
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}
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webAuth.AddAdminFromPlainPassword("admin", adminPass)
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log.Info("Web admin user configured")
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} else {
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log.Warn("Neither YAMA_WEB_ADMIN_PASS nor YAMA_PWD is set; web login will be unavailable")
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}
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// Persistent users live in users.json next to the binary's working dir
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// — same default the C++ WebService uses (m_ConfigDir + "users.json").
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@@ -741,6 +755,7 @@ func main() {
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usersFile := os.Getenv("YAMA_USERS_FILE")
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if usersFile == "" {
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usersFile = "users.json"
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rememberDefault("YAMA_USERS_FILE", usersFile)
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}
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if err := webAuth.SetUsersFile(usersFile); err != nil {
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log.Warn("Failed to load %s: %v (continuing with admin only)", usersFile, err)
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@@ -849,10 +864,21 @@ func main() {
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fmt.Printf("Server started on port(s): %v\n", ports)
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if *httpPort != 0 {
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fmt.Printf("Web UI on http://localhost:%d/\n", *httpPort)
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if usingDefaultWebPass {
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fmt.Printf(" Default login: admin / %s (set YAMA_WEB_ADMIN_PASS to override)\n",
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defaultWebAdminPass)
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}
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}
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if licenseHTTP != nil {
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fmt.Printf("License Server on http://%s/license/{sign,heartbeat}\n", licAddr)
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}
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if len(defaultsUsed) > 0 {
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fmt.Println()
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fmt.Println("[!] Using built-in defaults (set the env var to override):")
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for _, d := range defaultsUsed {
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fmt.Printf(" %s = %s\n", d.name, d.value)
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}
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}
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fmt.Println("Logs are written to: logs/server.log")
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fmt.Println("Press Ctrl+C to stop...")
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@@ -7,8 +7,25 @@ import (
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"github.com/yuanyuanxiang/SimpleRemoter/server/go/hub"
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"github.com/yuanyuanxiang/SimpleRemoter/server/go/protocol"
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"github.com/yuanyuanxiang/SimpleRemoter/server/go/wsauth"
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)
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// rotateChallenge replaces the client's nonce with a fresh one and pushes a
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// {cmd:"challenge"} message so the browser updates its stored nonce. Called
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// after every login failure so a retry on the SAME WebSocket works without
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// the user having to refresh — the old nonce is still burned for replay
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// protection, but the client now has a usable new one.
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func (h *wsHub) rotateChallenge(c *wsClient) {
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n, err := wsauth.NewNonce()
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if err != nil {
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h.log.Error("nonce regen failed: %v", err)
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c.nonce = ""
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return
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}
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c.nonce = n
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c.queue([]byte(`{"cmd":"challenge","nonce":"` + n + `"}`))
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}
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// dispatch routes one inbound message to its handler. The `raw` payload is
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// passed through so handlers can re-parse to their own shape.
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//
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@@ -125,10 +142,12 @@ func (h *wsHub) handleLogin(c *wsClient, raw []byte) {
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// with a uniform "credentials" error so the limit is not detectable.
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if !h.allowLoginByIP(c) || !h.allowLoginByUsername(in.Username) {
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h.log.Warn("ws login throttled: user=%s addr=%s", in.Username, c.addr)
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// Burn the challenge so the attacker can't immediately replay.
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c.nonce = ""
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time.Sleep(500 * time.Millisecond)
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c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid credentials"}))
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// Rotate the challenge: burns the previous nonce (replay protection)
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// AND hands the client a fresh one so the next attempt does not
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// require a page refresh.
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h.rotateChallenge(c)
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return
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}
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@@ -136,18 +155,18 @@ func (h *wsHub) handleLogin(c *wsClient, raw []byte) {
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// replays from a different connection can't reuse a captured response.
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if in.Nonce == "" || in.Nonce != c.nonce {
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c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid challenge"}))
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h.rotateChallenge(c)
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return
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}
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token, role, err := h.auth.VerifyLogin(in.Username, in.Response, in.Nonce)
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if err != nil {
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// Burn the challenge on failure too — forces a new round on retry.
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c.nonce = ""
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// Fixed delay on failure: makes online brute force impractical
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// even within the rate-limit budget, and erases the timing
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// difference between "wrong password" and "wrong nonce".
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time.Sleep(250 * time.Millisecond)
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c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid credentials"}))
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h.rotateChallenge(c)
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return
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}
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// Successful login: clear the per-IP/per-user budgets so a legitimate
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