Go:Add build pipeline for go server and fix web login bug

This commit is contained in:
yuanyuanxiang
2026-05-27 08:47:21 +02:00
parent 620aaf6827
commit 268a427172
4 changed files with 160 additions and 15 deletions

View File

@@ -1,6 +1,8 @@
@echo off @echo off
:: SimpleRemoter Quick Build Script :: SimpleRemoter Quick Build Script
:: Usage: build.cmd [release|debug] [x64|x86|all] [server|clean|publish] :: Usage: build.cmd [release|debug] [x64|x86|all] [server|clean|publish|go-server]
:: go-server Build Go fallback server only -> Bin\YamaGo_x64.exe
:: go-server publish Same, plus UPX --best compression
setlocal enabledelayedexpansion setlocal enabledelayedexpansion
@@ -18,6 +20,7 @@ if /i "%~1"=="all" (set PLATFORM=all& shift& goto :parse_args)
if /i "%~1"=="server" (set EXTRA_ARGS=!EXTRA_ARGS! -ServerOnly& shift& goto :parse_args) if /i "%~1"=="server" (set EXTRA_ARGS=!EXTRA_ARGS! -ServerOnly& shift& goto :parse_args)
if /i "%~1"=="clean" (set EXTRA_ARGS=!EXTRA_ARGS! -Clean& shift& goto :parse_args) if /i "%~1"=="clean" (set EXTRA_ARGS=!EXTRA_ARGS! -Clean& shift& goto :parse_args)
if /i "%~1"=="publish" (set EXTRA_ARGS=!EXTRA_ARGS! -Publish& shift& goto :parse_args) if /i "%~1"=="publish" (set EXTRA_ARGS=!EXTRA_ARGS! -Publish& shift& goto :parse_args)
if /i "%~1"=="go-server" (set EXTRA_ARGS=!EXTRA_ARGS! -GoServer& shift& goto :parse_args)
echo Unknown argument: %~1 echo Unknown argument: %~1
shift shift
goto :parse_args goto :parse_args

103
build.ps1
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@@ -15,11 +15,110 @@ param(
[switch]$ServerOnly, # Only build main server (Yama), skip client projects [switch]$ServerOnly, # Only build main server (Yama), skip client projects
[switch]$Clean, # Clean before build [switch]$Clean, # Clean before build
[switch]$Publish # Publish mode: rebuild all deps + x64 Release + UPX compress [switch]$Publish, # Publish mode: rebuild all deps + x64 Release + UPX compress
[switch]$GoServer # Build Go fallback server (server/go) -> Bin/YamaGo_x64.exe
) )
$ErrorActionPreference = "Stop" $ErrorActionPreference = "Stop"
$rootDir = $PSScriptRoot
$binDir = Join-Path $rootDir "Bin"
$upxPath = Join-Path $rootDir "server\2015Remote\res\3rd\upx.exe"
# Build Go fallback server. No-op (with warning) if Go compiler is not installed.
# When -Compress is set, run UPX --best on the output (mirrors C++ publish flow).
function Build-GoServer {
param(
[string]$Configuration,
[switch]$Compress
)
Write-Host ""
Write-Host "Building Go server (server/go)..." -ForegroundColor Magenta
$goCmd = Get-Command go -ErrorAction SilentlyContinue
if (-not $goCmd) {
Write-Host "WARNING: Go compiler not found in PATH. Skipping Go server build." -ForegroundColor Yellow
Write-Host " Install from https://go.dev/dl/ and ensure 'go' is in PATH." -ForegroundColor DarkGray
return $false
}
Write-Host "Using Go: $($goCmd.Source)" -ForegroundColor Cyan
$goDir = Join-Path $rootDir "server\go"
if (-not (Test-Path $goDir)) {
Write-Host "ERROR: Go source directory not found at $goDir" -ForegroundColor Red
return $false
}
# Sync web assets (mirrors Makefile `sync` target — single source is server/web/index.html)
$webSrc = Join-Path $rootDir "server\web\index.html"
$webDstDir = Join-Path $goDir "web\assets"
if (Test-Path $webSrc) {
if (-not (Test-Path $webDstDir)) { New-Item -ItemType Directory -Path $webDstDir -Force | Out-Null }
Copy-Item -Path $webSrc -Destination (Join-Path $webDstDir "index.html") -Force
}
if (-not (Test-Path $binDir)) { New-Item -ItemType Directory -Path $binDir -Force | Out-Null }
$outFile = Join-Path $binDir "YamaGo_x64.exe"
# Release strips debug info for smaller binary; Debug keeps symbols.
$ldflags = if ($Configuration -eq "Debug") { "" } else { "-s -w" }
Push-Location $goDir
try {
$env:GOOS = "windows"
$env:GOARCH = "amd64"
if ($ldflags) {
& go build -ldflags $ldflags -o $outFile ./cmd
} else {
& go build -o $outFile ./cmd
}
$code = $LASTEXITCODE
} finally {
Pop-Location
}
if ($code -ne 0) {
Write-Host "ERROR: Go build failed (exit $code)" -ForegroundColor Red
return $false
}
$size = (Get-Item $outFile).Length / 1MB
Write-Host "OK: $outFile ($($size.ToString('F2')) MB)" -ForegroundColor Green
# In-place UPX compression. Failure is a warning, not an error — the
# uncompressed binary is still usable, and UPX occasionally refuses on
# certain PE sections.
if ($Compress) {
Write-Host ""
Write-Host "UPX compressing Go server..." -ForegroundColor Magenta
if (-not (Test-Path $upxPath)) {
Write-Host "WARNING: UPX not found at $upxPath — skipping compression" -ForegroundColor Yellow
} else {
$sizeBefore = (Get-Item $outFile).Length / 1MB
Write-Host " Before: $($sizeBefore.ToString('F2')) MB" -ForegroundColor DarkGray
& $upxPath --best $outFile
if ($LASTEXITCODE -ne 0) {
Write-Host "WARNING: UPX compression failed, uncompressed binary kept" -ForegroundColor Yellow
} else {
$sizeAfter = (Get-Item $outFile).Length / 1MB
$ratio = (1 - $sizeAfter / $sizeBefore) * 100
Write-Host " After: $($sizeAfter.ToString('F2')) MB (-$($ratio.ToString('F1'))%)" -ForegroundColor Green
}
}
}
return $true
}
# Go-only fast path: skip MSBuild entirely. -Publish here means "compress the
# Go binary too" (not the full C++ publish flow).
if ($GoServer) {
$ok = Build-GoServer -Configuration $Config -Compress:$Publish
if (-not $ok) { exit 1 }
exit 0
}
# Find MSBuild (VS2019 or VS2022, including Insiders/Preview) # Find MSBuild (VS2019 or VS2022, including Insiders/Preview)
# Order: Prefer installations with v142 toolset (VS2019) over VS2022 BuildTools # Order: Prefer installations with v142 toolset (VS2019) over VS2022 BuildTools
$msBuildPaths = @( $msBuildPaths = @(
@@ -72,9 +171,7 @@ elseif ($msBuild -match "\\18\\") { $vsYear = "2019 Insiders" }
Write-Host "Using MSBuild: $msBuild" -ForegroundColor Cyan Write-Host "Using MSBuild: $msBuild" -ForegroundColor Cyan
$rootDir = $PSScriptRoot
$slnFile = Join-Path $rootDir "YAMA.sln" $slnFile = Join-Path $rootDir "YAMA.sln"
$upxPath = Join-Path $rootDir "server\2015Remote\res\3rd\upx.exe"
# Publish mode overrides # Publish mode overrides
if ($Publish) { if ($Publish) {

View File

@@ -668,6 +668,15 @@ func main() {
log := logger.New(logCfg) log := logger.New(logCfg)
// Track env vars where we fell back to a built-in default. Printed once
// at the end of startup so the operator sees what's in effect — vars the
// operator explicitly set are NOT listed (they already know their value).
type defaultedEnv struct{ name, value string }
var defaultsUsed []defaultedEnv
rememberDefault := func(name, value string) {
defaultsUsed = append(defaultsUsed, defaultedEnv{name, value})
}
// Create auth config // Create auth config
authCfg := auth.DefaultConfig() authCfg := auth.DefaultConfig()
// PwdHash can be set from environment or config file // PwdHash can be set from environment or config file
@@ -675,6 +684,7 @@ func main() {
if authCfg.PwdHash == "" { if authCfg.PwdHash == "" {
// Default placeholder - should be configured in production // Default placeholder - should be configured in production
authCfg.PwdHash = "61f04dd637a74ee34493fc1025de2c131022536da751c29e3ff4e9024d8eec43" authCfg.PwdHash = "61f04dd637a74ee34493fc1025de2c131022536da751c29e3ff4e9024d8eec43"
rememberDefault("YAMA_PWDHASH", authCfg.PwdHash)
} }
authCfg.SuperPass = os.Getenv("YAMA_PWD") authCfg.SuperPass = os.Getenv("YAMA_PWD")
@@ -721,19 +731,23 @@ func main() {
// Web user authenticator. Bootstrap admin from env var YAMA_WEB_ADMIN_PASS; // Web user authenticator. Bootstrap admin from env var YAMA_WEB_ADMIN_PASS;
// if unset, fall back to YAMA_PWD (same secret the TCP authorization uses) // if unset, fall back to YAMA_PWD (same secret the TCP authorization uses)
// so a single password env var is enough to bring up the whole stack. // so a single password env var is enough to bring up the whole stack.
// If neither is set, no admin is registered and login will always fail — // If neither is set we use a hard-coded "admin" default so the web UI is
// the user must define a password before browsers can log in. // usable out of the box — the startup banner surfaces this so operators
// know to override it in any non-dev deployment.
const defaultWebAdminPass = "admin"
webAuth := wsauth.New() webAuth := wsauth.New()
adminPass := os.Getenv("YAMA_WEB_ADMIN_PASS") adminPass := os.Getenv("YAMA_WEB_ADMIN_PASS")
if adminPass == "" { if adminPass == "" {
adminPass = os.Getenv("YAMA_PWD") adminPass = os.Getenv("YAMA_PWD")
} }
if adminPass != "" { usingDefaultWebPass := false
if adminPass == "" {
adminPass = defaultWebAdminPass
rememberDefault("YAMA_WEB_ADMIN_PASS", defaultWebAdminPass)
usingDefaultWebPass = true
}
webAuth.AddAdminFromPlainPassword("admin", adminPass) webAuth.AddAdminFromPlainPassword("admin", adminPass)
log.Info("Web admin user configured") log.Info("Web admin user configured")
} else {
log.Warn("Neither YAMA_WEB_ADMIN_PASS nor YAMA_PWD is set; web login will be unavailable")
}
// Persistent users live in users.json next to the binary's working dir // Persistent users live in users.json next to the binary's working dir
// — same default the C++ WebService uses (m_ConfigDir + "users.json"). // — same default the C++ WebService uses (m_ConfigDir + "users.json").
@@ -741,6 +755,7 @@ func main() {
usersFile := os.Getenv("YAMA_USERS_FILE") usersFile := os.Getenv("YAMA_USERS_FILE")
if usersFile == "" { if usersFile == "" {
usersFile = "users.json" usersFile = "users.json"
rememberDefault("YAMA_USERS_FILE", usersFile)
} }
if err := webAuth.SetUsersFile(usersFile); err != nil { if err := webAuth.SetUsersFile(usersFile); err != nil {
log.Warn("Failed to load %s: %v (continuing with admin only)", usersFile, err) log.Warn("Failed to load %s: %v (continuing with admin only)", usersFile, err)
@@ -849,10 +864,21 @@ func main() {
fmt.Printf("Server started on port(s): %v\n", ports) fmt.Printf("Server started on port(s): %v\n", ports)
if *httpPort != 0 { if *httpPort != 0 {
fmt.Printf("Web UI on http://localhost:%d/\n", *httpPort) fmt.Printf("Web UI on http://localhost:%d/\n", *httpPort)
if usingDefaultWebPass {
fmt.Printf(" Default login: admin / %s (set YAMA_WEB_ADMIN_PASS to override)\n",
defaultWebAdminPass)
}
} }
if licenseHTTP != nil { if licenseHTTP != nil {
fmt.Printf("License Server on http://%s/license/{sign,heartbeat}\n", licAddr) fmt.Printf("License Server on http://%s/license/{sign,heartbeat}\n", licAddr)
} }
if len(defaultsUsed) > 0 {
fmt.Println()
fmt.Println("[!] Using built-in defaults (set the env var to override):")
for _, d := range defaultsUsed {
fmt.Printf(" %s = %s\n", d.name, d.value)
}
}
fmt.Println("Logs are written to: logs/server.log") fmt.Println("Logs are written to: logs/server.log")
fmt.Println("Press Ctrl+C to stop...") fmt.Println("Press Ctrl+C to stop...")

View File

@@ -7,8 +7,25 @@ import (
"github.com/yuanyuanxiang/SimpleRemoter/server/go/hub" "github.com/yuanyuanxiang/SimpleRemoter/server/go/hub"
"github.com/yuanyuanxiang/SimpleRemoter/server/go/protocol" "github.com/yuanyuanxiang/SimpleRemoter/server/go/protocol"
"github.com/yuanyuanxiang/SimpleRemoter/server/go/wsauth"
) )
// rotateChallenge replaces the client's nonce with a fresh one and pushes a
// {cmd:"challenge"} message so the browser updates its stored nonce. Called
// after every login failure so a retry on the SAME WebSocket works without
// the user having to refresh — the old nonce is still burned for replay
// protection, but the client now has a usable new one.
func (h *wsHub) rotateChallenge(c *wsClient) {
n, err := wsauth.NewNonce()
if err != nil {
h.log.Error("nonce regen failed: %v", err)
c.nonce = ""
return
}
c.nonce = n
c.queue([]byte(`{"cmd":"challenge","nonce":"` + n + `"}`))
}
// dispatch routes one inbound message to its handler. The `raw` payload is // dispatch routes one inbound message to its handler. The `raw` payload is
// passed through so handlers can re-parse to their own shape. // passed through so handlers can re-parse to their own shape.
// //
@@ -125,10 +142,12 @@ func (h *wsHub) handleLogin(c *wsClient, raw []byte) {
// with a uniform "credentials" error so the limit is not detectable. // with a uniform "credentials" error so the limit is not detectable.
if !h.allowLoginByIP(c) || !h.allowLoginByUsername(in.Username) { if !h.allowLoginByIP(c) || !h.allowLoginByUsername(in.Username) {
h.log.Warn("ws login throttled: user=%s addr=%s", in.Username, c.addr) h.log.Warn("ws login throttled: user=%s addr=%s", in.Username, c.addr)
// Burn the challenge so the attacker can't immediately replay.
c.nonce = ""
time.Sleep(500 * time.Millisecond) time.Sleep(500 * time.Millisecond)
c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid credentials"})) c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid credentials"}))
// Rotate the challenge: burns the previous nonce (replay protection)
// AND hands the client a fresh one so the next attempt does not
// require a page refresh.
h.rotateChallenge(c)
return return
} }
@@ -136,18 +155,18 @@ func (h *wsHub) handleLogin(c *wsClient, raw []byte) {
// replays from a different connection can't reuse a captured response. // replays from a different connection can't reuse a captured response.
if in.Nonce == "" || in.Nonce != c.nonce { if in.Nonce == "" || in.Nonce != c.nonce {
c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid challenge"})) c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid challenge"}))
h.rotateChallenge(c)
return return
} }
token, role, err := h.auth.VerifyLogin(in.Username, in.Response, in.Nonce) token, role, err := h.auth.VerifyLogin(in.Username, in.Response, in.Nonce)
if err != nil { if err != nil {
// Burn the challenge on failure too — forces a new round on retry.
c.nonce = ""
// Fixed delay on failure: makes online brute force impractical // Fixed delay on failure: makes online brute force impractical
// even within the rate-limit budget, and erases the timing // even within the rate-limit budget, and erases the timing
// difference between "wrong password" and "wrong nonce". // difference between "wrong password" and "wrong nonce".
time.Sleep(250 * time.Millisecond) time.Sleep(250 * time.Millisecond)
c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid credentials"})) c.queue(mustJSON(map[string]any{"cmd": "login_result", "ok": false, "msg": "Invalid credentials"}))
h.rotateChallenge(c)
return return
} }
// Successful login: clear the per-IP/per-user budgets so a legitimate // Successful login: clear the per-IP/per-user budgets so a legitimate